neon-sprawl/server/NeonSprawl.Server/Game/PositionState/GamePositionOptions.cs

36 lines
1.5 KiB
C#

namespace NeonSprawl.Server.Game.PositionState;
/// <summary>
/// Binds the <c>Game</c> configuration section (dev player seed for local authority).
/// </summary>
public sealed class GamePositionOptions
{
public const string SectionName = "Game";
/// <summary>Logical player id seeded in the in-memory store (URL-safe string).</summary>
public string DevPlayerId { get; set; } = "dev-local-1";
/// <summary>When true, maps <c>POST …/__dev/mastery-fixture</c> for Bruno/manual QA state setup (also enabled in Development).</summary>
public bool EnableMasteryFixtureApi { get; set; }
/// <summary>When true, maps <c>POST /game/__dev/combat-targets-fixture</c> to reset prototype dummy HP (also enabled in Development/Testing).</summary>
public bool EnableCombatTargetFixtureApi { get; set; }
/// <summary>When true, maps <c>POST …/__dev/quest-fixture</c> for Bruno/manual QA quest progress setup (also enabled in Development).</summary>
public bool EnableQuestFixtureApi { get; set; }
/// <summary>World position for the dev player at process start.</summary>
public DefaultPositionOptions DefaultPosition { get; set; } = new();
/// <summary>NS-19: per-command step limits and optional district bounds.</summary>
public MovementValidationOptions MovementValidation { get; set; } = new();
}
/// <summary>Default spawn coordinates for the configured dev player.</summary>
public sealed class DefaultPositionOptions
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
}