neon-sprawl/server/NeonSprawl.Server.Tests/Game/Quests/QuestFixtureApiTests.cs

131 lines
4.4 KiB
C#

using System.Net;
using System.Net.Http.Json;
using System.Text;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Quests;
using NeonSprawl.Server.Tests;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Quests;
public sealed class QuestFixtureApiTests
{
private const string DevPlayer = "dev-local-1";
private const string FixturePath = $"/game/players/{DevPlayer}/__dev/quest-fixture";
private const string ChainQuestId = PrototypeE7M1QuestCatalogRules.ChainQuestId;
private static QuestFixtureRequest ValidFixture(params string[] completedQuestIds) =>
new()
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion,
CompletedQuestIds = completedQuestIds,
};
[Fact]
public async Task PostQuestFixture_ShouldReturnNotFound_WhenRouteNotRegistered()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.WithWebHostBuilder(b =>
{
b.UseEnvironment("Production");
b.UseSetting("Game:EnableQuestFixtureApi", "false");
}).CreateClient();
// Act
var response = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldReturnBadRequest_WhenBodyNull()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsync(
FixturePath,
new StringContent(string.Empty, Encoding.UTF8, "application/json"));
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldReturnBadRequest_WhenSchemaVersionMismatch()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var request = new QuestFixtureRequest
{
SchemaVersion = QuestFixtureRequest.CurrentSchemaVersion + 99,
CompletedQuestIds = [ChainQuestId],
};
// Act
var response = await client.PostAsJsonAsync(FixturePath, request);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/missing-player/__dev/quest-fixture",
ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostQuestFixture_ShouldMarkOperatorChainCompleted_WhenNotStarted()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var progressStore = factory.Services.GetRequiredService<IPlayerQuestStateStore>();
// Act
var response = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<QuestFixtureResponse>();
Assert.NotNull(body);
Assert.True(body!.Applied);
Assert.True(progressStore.TryGetProgress(DevPlayer, ChainQuestId, out var progress));
Assert.Equal(QuestProgressStatus.Completed, progress.Status);
Assert.NotNull(progress.CompletedAt);
}
[Fact]
public async Task PostQuestFixture_ShouldBeIdempotent_WhenQuestAlreadyCompleted()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var first = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
Assert.Equal(HttpStatusCode.OK, first.StatusCode);
// Act
var second = await client.PostAsJsonAsync(FixturePath, ValidFixture(ChainQuestId));
// Assert
Assert.Equal(HttpStatusCode.OK, second.StatusCode);
}
}