- Drive movement with horizontal steering + move_and_slide toward click goal - Remove NavigationRegion3D / NavigationAgent3D; obstacle interaction is slide - main.gd: raycast to walkable, Player.set_move_goal; viewport camera + mouse - Scene: explicit physics layers/mask on floor, obstacle, player - Docs: Godot 4.6 baseline, README + NS-14 plan + tech_stack; Godot .import/.uid Made-with: Cursor |
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| .. | ||
| NS-14-implementation-plan.md | ||