neon-sprawl/docs/game-design
VinPropane 8d560e0df8 chore: add game-design gathering & resources doc
- Add gathering.md (nodes, Gather skills, gig vs skill XP, E3.M1/E4.M2)
- Cross-link from overview, progression, skills, gigs, items, abilities, README
- Extend docs-review-agent hybrid progression ground truth
2026-04-03 21:47:59 -04:00
..
brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
abilities.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
gathering.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
gigs.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
items.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
overview.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
progression.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00
skills.md chore: add game-design gathering & resources doc 2026-04-03 21:47:59 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.