neon-sprawl/docs/game-design
VinPropane 8bcd4cba04 chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure) 2026-04-03 20:10:42 -04:00
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brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add progression.md; make skills.md non-combat-only at top 2026-04-03 19:46:53 -04:00
gigs.md chore: add progression.md; make skills.md non-combat-only at top 2026-04-03 19:46:53 -04:00
overview.md chore: move grim presentation and teen rating target to game design overview 2026-04-03 20:09:02 -04:00
progression.md chore: document low-gig specialist path and growing skill roster 2026-04-03 19:58:16 -04:00
skills.md chore: define Salvage (consumer/vehicles) vs Quarry (urban infrastructure) 2026-04-03 20:10:42 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), zones, mechanics, items, abilities, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.