Before/after evidence: obstacle fades to ~25% alpha when occluding the player; restores on clear. All three ACs satisfied. |
||
|---|---|---|
| .. | ||
| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
| reviews | ||
Before/after evidence: obstacle fades to ~25% alpha when occluding the player; restores on clear. All three ACs satisfied. |
||
|---|---|---|
| .. | ||
| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
| reviews | ||