neon-sprawl/.gitignore

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# .NET
bin/
# Allow GdUnit4 CLI scripts (path contains …/gdUnit4/bin/, not build output).
!client/addons/gdUnit4/bin/
!client/addons/gdUnit4/bin/**
obj/
out/
*.user
*.suo
*.userosscache
.vs/
# Godot 4
.import/
export_presets.cfg
*.translation
# Mono build artifacts if you enable C# on the client later
client/.godot/
client/reports/
client/addons/gdUnit4/GdUnitRunner.cfg
# OS / editor
.DS_Store
*.swp
.idea/
# Local secrets
.env
.env.*.local
# Content validation (optional local venv)
.venv-content/
/.venv-gd
# VS Code / Cursor — machine-local settings (e.g. Godot editor path)
.vscode/settings.json