Server already allows downward steps via abs(ΔY) vs MaxVerticalStep; document that explicitly. Client: when authoritative goal Y is below the body, skip nav waypoints and steer horizontally toward the goal only — mesh waypoints under the rim gave ~no horizontal speed (felt like wrong collision). |
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|---|---|---|
| .. | ||
| Game | ||
| Properties | ||
| NeonSprawl.Server.csproj | ||
| Program.Waf.cs | ||
| Program.cs | ||
| appsettings.Development.json | ||
| appsettings.json | ||