25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
using System.Collections.ObjectModel;
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namespace NeonSprawl.Server.Game.Combat;
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/// <summary>In-memory ability catalog loaded at startup (NEO-77). Game callers should use <see cref="IAbilityDefinitionRegistry"/>.</summary>
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public sealed class AbilityDefinitionCatalog(
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string abilitiesDirectory,
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IReadOnlyDictionary<string, AbilityDefRow> byId,
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int catalogJsonFileCount)
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{
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/// <summary>Absolute path to the directory that was enumerated for <c>*_abilities.json</c> catalogs.</summary>
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public string AbilitiesDirectory { get; } = abilitiesDirectory;
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public IReadOnlyDictionary<string, AbilityDefRow> ById { get; } = new ReadOnlyDictionary<string, AbilityDefRow>(new Dictionary<string, AbilityDefRow>(byId, StringComparer.Ordinal));
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public int DistinctAbilityCount => ById.Count;
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/// <summary>Number of <c>*_abilities.json</c> files under <see cref="AbilitiesDirectory"/>.</summary>
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public int CatalogJsonFileCount { get; } = catalogJsonFileCount;
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/// <summary>Resolves a catalog row by stable ability <paramref name="id"/>.</summary>
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public bool TryGetAbility(string id, out AbilityDefRow? row) =>
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ById.TryGetValue(id, out row);
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}
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