neon-sprawl/bruno/neon-sprawl-server/craft/Post craft gather refine ma...

153 lines
4.9 KiB
Plaintext

meta {
name: POST craft gather refine make spine
type: http
seq: 5
}
docs {
NEO-70 prototype spine: accumulate >=11 scrap_metal_bulk (gather when nodes allow, reuse persisted inventory after dotnet test), refine_scrap_efficient when refined_plate_stock < 2, then make_field_stim_mk0. No inventory POST shortcuts for spine materials.
}
script:pre-request {
const axios = require("axios");
const { getInventory, sumItemQuantity } = require("./scripts/inventory-api-helper.js");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
const progressionBefore = await axios.get(`${baseUrl}/game/players/${playerId}/skill-progression`);
const refineBefore = progressionBefore.data.skills.find((row) => row.id === "refine");
bru.setVar("refineXpBeforeSpine", refineBefore ? refineBefore.xp : 0);
async function currentScrap() {
return sumItemQuantity(await getInventory(bru), "scrap_metal_bulk");
}
async function currentRefined() {
return sumItemQuantity(await getInventory(bru), "refined_plate_stock");
}
async function moveNear(x, z) {
await axios.post(
`${baseUrl}/game/players/${playerId}/move`,
{ schemaVersion: 1, target: { x, y: 0.9, z } },
jsonHeaders,
);
}
async function tryGather(interactableId) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/interact`,
{ schemaVersion: 1, interactableId },
jsonHeaders,
);
if (response.status !== 200) {
throw new Error(`gather ${interactableId} HTTP ${response.status}`);
}
if (response.data?.allowed === true) {
return;
}
if (response.data?.reasonCode === "node_depleted") {
return;
}
throw new Error(`gather ${interactableId} denied: ${JSON.stringify(response.data)}`);
}
async function craft(recipeId) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/craft`,
{ schemaVersion: 1, recipeId },
jsonHeaders,
);
if (response.status !== 200 || response.data?.success !== true) {
throw new Error(`craft ${recipeId} failed: ${response.status} ${JSON.stringify(response.data)}`);
}
return response.data;
}
const gatherPlan = [
{ id: "prototype_urban_bulk_delta", x: 16, z: -2 },
{ id: "prototype_bio_mat_gamma", x: 10, z: -2 },
{ id: "prototype_subsurface_vein_beta", x: 16, z: -6 },
{ id: "prototype_resource_node_alpha", x: 10, z: -6 },
];
let scrap = await currentScrap();
for (const node of gatherPlan) {
if (scrap >= 11) {
break;
}
await moveNear(node.x, node.z);
await tryGather(node.id);
scrap = await currentScrap();
}
if (scrap < 11) {
throw new Error(`spine needs >=11 scrap_metal_bulk, have ${scrap} after optional gathers`);
}
if ((await currentRefined()) < 2) {
await craft("refine_scrap_efficient");
}
}
post {
url: {{baseUrl}}/game/players/{{playerId}}/craft
body: json
auth: none
}
headers {
content-type: application/json
}
body:json {
{
"schemaVersion": 1,
"recipeId": "make_field_stim_mk0"
}
}
script:post-response {
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const inventory = await axios.get(`${baseUrl}/game/players/${playerId}/inventory`);
const progression = await axios.get(`${baseUrl}/game/players/${playerId}/skill-progression`);
bru.setVar("spineInventory", inventory.data);
bru.setVar("spineProgression", progression.data);
}
tests {
test("make_field_stim_mk0 succeeds after gather and refine", function () {
expect(res.getStatus()).to.equal(200);
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.success).to.equal(true);
expect(body.reasonCode).to.equal(null);
expect(body.outputsGranted).to.deep.include({ itemId: "field_stim_mk0", quantity: 1 });
expect(body.xpGrantSummary).to.be.an("object");
expect(body.xpGrantSummary.skillId).to.equal("refine");
expect(body.xpGrantSummary.amount).to.equal(10);
expect(body.xpGrantSummary.sourceKind).to.equal("activity");
});
test("inventory includes field_stim_mk0 after spine", function () {
const inventory = bru.getVar("spineInventory");
const total = inventory.bagSlots
.filter((slot) => slot.itemId === "field_stim_mk0")
.reduce((sum, slot) => sum + slot.quantity, 0);
expect(total).to.be.at.least(1);
});
test("refine skill XP increased after spine crafts", function () {
const progression = bru.getVar("spineProgression");
const refine = progression.skills.find((row) => row.id === "refine");
const before = bru.getVar("refineXpBeforeSpine");
expect(refine).to.be.an("object");
expect(refine.xp - before).to.be.at.least(10);
});
}