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camera_state.gd
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chore: point docs and rules at Linear NEO issue ids
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2026-04-13 13:15:32 -04:00 |
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camera_state.gd.uid
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NEON-25: isometric follow camera, CameraState, tests, and docs
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2026-04-07 23:46:04 -04:00 |
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ground_pick.gd
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NEO-22: add move-stream API and WASD client locomotion
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2026-04-17 19:21:33 -04:00 |
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ground_pick.gd.uid
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NS-16: MoveCommand → server PositionState, Godot sync, tests
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2026-03-30 19:54:17 -04:00 |
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interaction_radius_indicators.gd
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NS-18: fix gdlint (line length, const order/naming)
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2026-04-04 20:24:59 -04:00 |
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interaction_radius_indicators.gd.uid
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NS-18: InteractionRequest, client prototype, Postgres test UX
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2026-04-04 20:19:33 -04:00 |
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interaction_request_client.gd
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NS-18: fix gdlint (line length, const order/naming)
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2026-04-04 20:24:59 -04:00 |
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interaction_request_client.gd.uid
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NS-18: InteractionRequest, client prototype, Postgres test UX
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2026-04-04 20:19:33 -04:00 |
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isometric_follow_camera.gd
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chore: point docs and rules at Linear NEO issue ids
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2026-04-13 13:15:32 -04:00 |
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isometric_follow_camera.gd.uid
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NEON-25: isometric follow camera, CameraState, tests, and docs
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2026-04-07 23:46:04 -04:00 |
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main.gd
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NEO-22: fix stream rubber-banding (coalesce, idle gate, soft snap)
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2026-04-17 19:27:10 -04:00 |
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main.gd.uid
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fix(client): reliable NS-14 click-to-move without NavigationMesh
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2026-03-29 22:08:25 -04:00 |
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occlusion_policy.gd
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chore: point docs and rules at Linear NEO issue ids
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2026-04-13 13:15:32 -04:00 |
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occlusion_policy.gd.uid
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NEON-27: finalise review (Approved) + Godot uid files
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2026-04-08 23:55:29 -04:00 |
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player.gd
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NEO-22: add move-stream API and WASD client locomotion
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2026-04-17 19:21:33 -04:00 |
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player.gd.uid
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fix(client): reliable NS-14 click-to-move without NavigationMesh
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2026-03-29 22:08:25 -04:00 |
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position_authority_client.gd
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NEO-22: fix stream rubber-banding (coalesce, idle gate, soft snap)
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2026-04-17 19:27:10 -04:00 |
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position_authority_client.gd.uid
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NS-16: MoveCommand → server PositionState, Godot sync, tests
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2026-03-30 19:54:17 -04:00 |
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prototype_interaction_constants.gd
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NS-18: gdformat — blank line after doc block (gdtoolkit 4.5.0)
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2026-04-04 20:29:25 -04:00 |
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prototype_interaction_constants.gd.uid
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NS-18: InteractionRequest, client prototype, Postgres test UX
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2026-04-04 20:19:33 -04:00 |
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prototype_smooth_hill_piece.gd
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NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan
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2026-04-15 23:39:47 -04:00 |
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prototype_smooth_hill_piece.gd.uid
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NEON-29: Prototype smooth hill piece, movement script updates, NEO-22 plan
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2026-04-15 23:39:47 -04:00 |
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random_floor_bump_collision_constants.gd
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NS-24: Fix GDScript lint (line length, gdlint, gdformat)
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2026-04-06 00:41:32 -04:00 |
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random_floor_bump_collision_constants.gd.uid
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NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
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2026-04-06 00:32:41 -04:00 |
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random_floor_bumps.gd
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NS-24: Fix GDScript lint (line length, gdlint, gdformat)
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2026-04-06 00:41:32 -04:00 |
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random_floor_bumps.gd.uid
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NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
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2026-04-06 00:32:41 -04:00 |
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zoom_band_config.gd
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NEON-26: add pre-push GDScript lint hook
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2026-04-08 23:10:40 -04:00 |
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zoom_band_config.gd.uid
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NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync
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2026-04-08 22:32:45 -04:00 |