neon-sprawl/server/NeonSprawl.Server/Game/Quests/IQuestDefinitionRegistry.cs

24 lines
1.4 KiB
C#

using System.Diagnostics.CodeAnalysis;
namespace NeonSprawl.Server.Game.Quests;
/// <summary>
/// Read-only access to validated <see cref="QuestDefRow"/> entries loaded at startup (<see cref="QuestDefinitionCatalog"/>).
/// </summary>
/// <remarks>
/// <para><b>E7.M1 (quest accept / progress / objective advance):</b> callers validating quest ids and resolving quest metadata should depend on this interface
/// rather than <see cref="QuestDefinitionCatalog"/> so quest defs stay centralized.</para>
/// <para><b>NEO-115:</b> HTTP/read-model projections should depend on this interface rather than reaching into the catalog.</para>
/// </remarks>
public interface IQuestDefinitionRegistry
{
/// <summary>Attempts to resolve a quest by stable <c>id</c> (see <c>quest-def.schema.json</c>). Unknown ids and <c>null</c> return <c>false</c> without throwing.</summary>
bool TryGetDefinition(string? questId, [NotNullWhen(true)] out QuestDefRow? definition);
/// <summary>Trims and lowercases <paramref name="rawQuestId"/>; returns <c>true</c> when the normalized id exists in the loaded catalog. <c>null</c>, empty, and whitespace return <c>false</c> without throwing.</summary>
bool TryNormalizeKnown(string? rawQuestId, [NotNullWhen(true)] out string normalized);
/// <summary>Every loaded definition, ordered by <see cref="QuestDefRow.Id"/> (ordinal).</summary>
IReadOnlyList<QuestDefRow> GetDefinitionsInIdOrder();
}