neon-sprawl/server/NeonSprawl.Server.Tests/Game/Encounters/EncounterProgressApiTests.cs

364 lines
14 KiB
C#

using System.Net;
using System.Net.Http.Json;
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.AbilityInput;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Npc;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Targeting;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Encounters;
public sealed class EncounterProgressApiTests
{
private const string PrototypeEncounterId = "prototype_combat_pocket";
[Fact]
public async Task GetEncounterProgress_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/players/missing-player/encounter-progress");
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task GetEncounterProgress_ShouldReturnNotFound_WhenPlayerIdIsWhitespaceOnly()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/players/%20/encounter-progress");
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task GetEncounterProgress_ShouldReturnInactive_WhenNoEngagement()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
Assert.NotNull(body);
Assert.Equal(EncounterProgressListResponse.CurrentSchemaVersion, body!.SchemaVersion);
Assert.Equal("dev-local-1", body.PlayerId);
var row = Assert.Single(body.Encounters);
Assert.Equal(PrototypeEncounterId, row.EncounterId);
Assert.Equal(EncounterProgressApi.StateInactive, row.State);
Assert.Empty(row.DefeatedTargetIds);
Assert.Null(row.CompletedAt);
Assert.Null(row.RewardGrantSummary);
}
[Fact]
public async Task GetEncounterProgress_ShouldReturnActiveWithOneDefeat_WhenFirstNpcDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
// Act
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcMeleeId);
var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
Assert.NotNull(body);
var row = Assert.Single(body!.Encounters);
Assert.Equal(EncounterProgressApi.StateActive, row.State);
Assert.Equal([PrototypeNpcRegistry.PrototypeNpcMeleeId], row.DefeatedTargetIds);
Assert.Null(row.CompletedAt);
Assert.Null(row.RewardGrantSummary);
}
[Fact]
public async Task GetEncounterProgress_ShouldReturnActiveWithTwoDefeats_WhenTwoNpcDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
// Act
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcMeleeId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcRangedId);
var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
Assert.NotNull(body);
var row = Assert.Single(body!.Encounters);
Assert.Equal(EncounterProgressApi.StateActive, row.State);
Assert.Equal(
[
PrototypeNpcRegistry.PrototypeNpcMeleeId,
PrototypeNpcRegistry.PrototypeNpcRangedId,
],
row.DefeatedTargetIds);
Assert.True(row.DefeatedTargetIds.SequenceEqual(
row.DefeatedTargetIds.OrderBy(static id => id, StringComparer.Ordinal)));
Assert.Null(row.CompletedAt);
Assert.Null(row.RewardGrantSummary);
var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
Assert.False(completionStore.IsCompleted("dev-local-1", PrototypeEncounterId));
}
[Fact]
public async Task GetEncounterProgress_ShouldReturnCompletedWithGrantSummary_WhenAllThreeNpcDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
// Act
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcMeleeId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcRangedId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcEliteId);
var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
var secondResponse = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
Assert.Equal(HttpStatusCode.OK, secondResponse.StatusCode);
var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
var secondBody = await secondResponse.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
Assert.NotNull(body);
Assert.NotNull(secondBody);
var row = Assert.Single(body!.Encounters);
var secondRow = Assert.Single(secondBody!.Encounters);
Assert.Equal(EncounterProgressApi.StateCompleted, row.State);
Assert.Equal(EncounterProgressApi.StateCompleted, secondRow.State);
Assert.Equal(
[
PrototypeNpcRegistry.PrototypeNpcEliteId,
PrototypeNpcRegistry.PrototypeNpcMeleeId,
PrototypeNpcRegistry.PrototypeNpcRangedId,
],
row.DefeatedTargetIds);
Assert.Equal(row.DefeatedTargetIds, secondRow.DefeatedTargetIds);
Assert.NotNull(row.CompletedAt);
Assert.NotNull(row.RewardGrantSummary);
Assert.Equal(row.CompletedAt, secondRow.CompletedAt);
Assert.Equal(2, row.RewardGrantSummary!.Count);
Assert.Equal("scrap_metal_bulk", row.RewardGrantSummary[0].ItemId);
Assert.Equal(10, row.RewardGrantSummary[0].Quantity);
Assert.Equal("contract_handoff_token", row.RewardGrantSummary[1].ItemId);
Assert.Equal(1, row.RewardGrantSummary[1].Quantity);
Assert.Equal(row.RewardGrantSummary[0].ItemId, secondRow.RewardGrantSummary![0].ItemId);
Assert.Equal(row.RewardGrantSummary[1].ItemId, secondRow.RewardGrantSummary[1].ItemId);
var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
var eventStore = factory.Services.GetRequiredService<IEncounterCompleteEventStore>();
Assert.True(completionStore.IsCompleted("dev-local-1", PrototypeEncounterId));
Assert.True(eventStore.TryGet("dev-local-1", PrototypeEncounterId, out _));
}
[Fact]
public async Task BuildSnapshot_ShouldThrow_WhenCompletedButCompleteEventMissing()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var registry = factory.Services.GetRequiredService<IEncounterDefinitionRegistry>();
var progressStore = factory.Services.GetRequiredService<IEncounterProgressStore>();
var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
var eventStore = factory.Services.GetRequiredService<IEncounterCompleteEventStore>();
Assert.True(
completionStore.TryMarkCompleted(
"dev-local-1",
PrototypeEncounterId,
DateTimeOffset.UtcNow));
// Act
var ex = Record.Exception(
() => EncounterProgressApi.BuildSnapshot(
"dev-local-1",
registry,
progressStore,
completionStore,
eventStore));
// Assert
var ioe = Assert.IsType<InvalidOperationException>(ex);
Assert.Contains("EncounterCompleteEvent is missing", ioe.Message, StringComparison.Ordinal);
}
[Fact]
public void BuildSnapshot_ShouldThrow_WhenCompletedButCompletedAtMissing()
{
// Arrange
var registry = CreatePrototypeEncounterRegistry();
var progressStore = new InMemoryEncounterProgressStore();
var completionStore = new CompletedWithoutTimestampStore();
var eventStore = new InMemoryEncounterCompleteEventStore();
// Act
var ex = Record.Exception(
() => EncounterProgressApi.BuildSnapshot(
"dev-local-1",
registry,
progressStore,
completionStore,
eventStore));
// Assert
var ioe = Assert.IsType<InvalidOperationException>(ex);
Assert.Contains("completedAt is missing", ioe.Message, StringComparison.Ordinal);
}
private static EncounterDefinitionRegistry CreatePrototypeEncounterRegistry()
{
var row = new EncounterDefRow(
PrototypeEncounterId,
"Prototype Combat Pocket",
"defeat_all_targets",
["prototype_npc_melee", "prototype_npc_ranged", "prototype_npc_elite"],
"prototype_combat_pocket_clear");
var catalog = new EncounterDefinitionCatalog(
"/tmp/encounters",
new Dictionary<string, EncounterDefRow>(StringComparer.Ordinal) { [PrototypeEncounterId] = row },
catalogJsonFileCount: 1);
return new EncounterDefinitionRegistry(catalog);
}
private sealed class CompletedWithoutTimestampStore : IEncounterCompletionStore
{
public bool IsCompleted(string playerId, string encounterId) =>
string.Equals(playerId, "dev-local-1", StringComparison.Ordinal)
&& string.Equals(encounterId, PrototypeEncounterId, StringComparison.Ordinal);
public bool TryMarkCompleted(string playerId, string encounterId, DateTimeOffset completedAt) =>
throw new NotSupportedException();
public bool TryGetCompletedAt(string playerId, string encounterId, out DateTimeOffset completedAt)
{
completedAt = default;
return false;
}
}
private static async Task BindSlot0PulseAsync(HttpClient client)
{
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
});
post.EnsureSuccessStatusCode();
}
private static async Task LockPrototypeTargetAsync(HttpClient client, string targetId)
{
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/target/select",
new TargetSelectRequest
{
SchemaVersion = TargetSelectRequest.CurrentSchemaVersion,
TargetId = targetId,
});
response.EnsureSuccessStatusCode();
var body = await response.Content.ReadFromJsonAsync<TargetSelectResponse>();
Assert.NotNull(body);
Assert.True(body!.SelectionApplied);
}
private static async Task MoveDevPlayerNearNpcAsync(HttpClient client, string npcInstanceId)
{
Assert.True(PrototypeNpcRegistry.TryGet(npcInstanceId, out var entry));
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/move",
new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector
{
X = entry.X - 1,
Y = 0.9,
Z = entry.Z - 1,
},
});
response.EnsureSuccessStatusCode();
}
private static AbilityCastRequest PulseCastRequestForTarget(string targetId) =>
new()
{
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
SlotIndex = 0,
AbilityId = PrototypeAbilityRegistry.PrototypePulse,
TargetId = targetId,
};
private static async Task DefeatLockedTargetWithPulseAsync(
HttpClient client,
InMemoryWebApplicationFactory factory,
string targetId)
{
Assert.NotNull(factory.FakeClock);
factory.FakeClock.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
await BindSlot0PulseAsync(client);
await MoveDevPlayerNearNpcAsync(client, targetId);
await LockPrototypeTargetAsync(client, targetId);
var cast = PulseCastRequestForTarget(targetId);
AbilityCastResponse? defeatBody = null;
for (var i = 0; i < 12; i++)
{
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
response.EnsureSuccessStatusCode();
var body = await response.Content.ReadFromJsonAsync<AbilityCastResponse>();
Assert.NotNull(body);
Assert.True(body!.Accepted, body.ReasonCode);
Assert.NotNull(body.CombatResolution);
if (body.CombatResolution!.TargetDefeated)
{
defeatBody = body;
break;
}
factory.FakeClock!.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
}
Assert.NotNull(defeatBody);
Assert.True(defeatBody!.CombatResolution!.TargetDefeated);
}
}