66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.Encounters;
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/// <summary>JSON body for <c>GET /game/world/encounter-definitions</c> (NEO-103).</summary>
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public sealed class EncounterDefinitionsListResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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/// <summary>Loaded encounters ordered by stable <c>id</c> (ordinal), matching <see cref="IEncounterDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
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[JsonPropertyName("encounters")]
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public required IReadOnlyList<EncounterDefinitionJson> Encounters { get; init; }
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}
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/// <summary>One row in the read-only encounter definition projection.</summary>
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public sealed class EncounterDefinitionJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("displayName")]
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public required string DisplayName { get; init; }
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[JsonPropertyName("completionCriteria")]
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public required EncounterCompletionCriteriaJson CompletionCriteria { get; init; }
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[JsonPropertyName("requiredNpcInstanceIds")]
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public required IReadOnlyList<string> RequiredNpcInstanceIds { get; init; }
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[JsonPropertyName("rewardTable")]
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public required EncounterRewardTableJson RewardTable { get; init; }
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}
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/// <summary>Completion rule summary for one encounter row.</summary>
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public sealed class EncounterCompletionCriteriaJson
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{
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[JsonPropertyName("kind")]
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public required string Kind { get; init; }
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}
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/// <summary>Nested reward table summary linked from an encounter row.</summary>
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public sealed class EncounterRewardTableJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("displayName")]
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public required string DisplayName { get; init; }
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[JsonPropertyName("fixedGrants")]
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public required IReadOnlyList<EncounterRewardGrantJson> FixedGrants { get; init; }
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}
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/// <summary>One deterministic item grant in a nested reward table summary.</summary>
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public sealed class EncounterRewardGrantJson
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{
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[JsonPropertyName("itemId")]
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public required string ItemId { get; init; }
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[JsonPropertyName("quantity")]
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public required int Quantity { get; init; }
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}
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