Track in-session active quests so first successful GET after failed syncs can paint rewards; repaint reward label on item definitions_ready. |
||
|---|---|---|
| .. | ||
| architecture | ||
| decomposition | ||
| dev | ||
| game-design | ||
| manual-qa | ||
| plans | ||
| reviews | ||
Track in-session active quests so first successful GET after failed syncs can paint rewards; repaint reward label on item definitions_ready. |
||
|---|---|---|
| .. | ||
| architecture | ||
| decomposition | ||
| dev | ||
| game-design | ||
| manual-qa | ||
| plans | ||
| reviews | ||