neon-sprawl/server/NeonSprawl.Server.Tests/Game/AbilityInput/HotbarLoadoutApiTests.cs

259 lines
9.8 KiB
C#

using System.Net;
using System.Net.Http.Json;
using System.Text;
using NeonSprawl.Server.Game.AbilityInput;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.AbilityInput;
public sealed class HotbarLoadoutApiTests
{
[Fact]
public async Task GetHotbarLoadout_ShouldReturnEightSlots_WhenPlayerKnown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/players/dev-local-1/hotbar-loadout");
var body = await response.Content.ReadFromJsonAsync<HotbarLoadoutResponse>();
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
Assert.NotNull(body);
Assert.Equal(HotbarLoadoutResponse.CurrentSchemaVersion, body!.SchemaVersion);
Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.SlotCount);
Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.Slots.Count);
Assert.All(body.Slots, slot => Assert.Null(slot.AbilityId));
}
[Fact]
public async Task PostHotbarLoadout_ShouldPersistBindings_AndRoundTripInGet()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots =
[
new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse },
new HotbarSlotBindingJson { SlotIndex = 3, AbilityId = PrototypeAbilityRegistry.PrototypeBurst },
],
});
var postBody = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
var get = await client.GetFromJsonAsync<HotbarLoadoutResponse>("/game/players/dev-local-1/hotbar-loadout");
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
Assert.NotNull(postBody);
Assert.True(postBody!.Updated);
Assert.Null(postBody.ReasonCode);
Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, postBody.Loadout.Slots[0].AbilityId);
Assert.Equal(PrototypeAbilityRegistry.PrototypeBurst, postBody.Loadout.Slots[3].AbilityId);
Assert.NotNull(get);
Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, get!.Slots[0].AbilityId);
Assert.Equal(PrototypeAbilityRegistry.PrototypeBurst, get.Slots[3].AbilityId);
}
[Fact]
public async Task PostHotbarLoadout_ShouldDenyOutOfBounds_WithReasonCode()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = 8, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
});
var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
Assert.NotNull(body);
Assert.False(body!.Updated);
Assert.Equal(HotbarLoadoutApi.ReasonSlotOutOfBounds, body.ReasonCode);
}
[Fact]
public async Task PostHotbarLoadout_ShouldDenyNegativeSlot_WithReasonCode()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = -1, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
});
var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
Assert.NotNull(body);
Assert.False(body!.Updated);
Assert.Equal(HotbarLoadoutApi.ReasonSlotOutOfBounds, body.ReasonCode);
}
[Fact]
public async Task PostHotbarLoadout_ShouldDenyUnknownAbility_WithReasonCode()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = 2, AbilityId = "missing_ability" }],
});
var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
Assert.NotNull(body);
Assert.False(body!.Updated);
Assert.Equal(HotbarLoadoutApi.ReasonUnknownAbility, body.ReasonCode);
}
[Fact]
public async Task PostHotbarLoadout_ShouldDenyDuplicateSlots_WithReasonCode()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots =
[
new HotbarSlotBindingJson { SlotIndex = 1, AbilityId = PrototypeAbilityRegistry.PrototypePulse },
new HotbarSlotBindingJson { SlotIndex = 1, AbilityId = PrototypeAbilityRegistry.PrototypeGuard },
],
});
var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
Assert.NotNull(body);
Assert.False(body!.Updated);
Assert.Equal(HotbarLoadoutApi.ReasonDuplicateSlot, body.ReasonCode);
}
[Fact]
public async Task PostHotbarLoadout_ShouldNormalizeAbilityIdCaseAndWhitespace_WhenKnownAbility()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = 5, AbilityId = " PROTOTYPE_DASH " }],
});
var body = await post.Content.ReadFromJsonAsync<HotbarLoadoutUpdateResponse>();
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
Assert.NotNull(body);
Assert.True(body!.Updated);
Assert.Equal(PrototypeAbilityRegistry.PrototypeDash, body.Loadout.Slots[5].AbilityId);
}
[Fact]
public async Task PostHotbarLoadout_ShouldReturnBadRequest_WhenSchemaVersionWrong()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/dev-local-1/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = 999,
Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
});
// Assert
Assert.Equal(HttpStatusCode.BadRequest, post.StatusCode);
}
[Fact]
public async Task PostHotbarLoadout_ShouldReturnBadRequest_WhenBodyMalformed()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsync(
"/game/players/dev-local-1/hotbar-loadout",
new StringContent("{\"schemaVersion\":1,\"slots\":[", Encoding.UTF8, "application/json"));
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task GetHotbarLoadout_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/players/missing-player/hotbar-loadout");
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostHotbarLoadout_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var post = await client.PostAsJsonAsync(
"/game/players/missing-player/hotbar-loadout",
new HotbarLoadoutUpdateRequest
{
SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
});
// Assert
Assert.Equal(HttpStatusCode.NotFound, post.StatusCode);
}
}