36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.Items;
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/// <summary>JSON body for <c>GET /game/world/item-definitions</c> (NEO-53).</summary>
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public sealed class ItemDefinitionsListResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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/// <summary>Loaded items ordered by stable <c>id</c> (ordinal), matching <see cref="IItemDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
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[JsonPropertyName("items")]
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public required IReadOnlyList<ItemDefinitionJson> Items { get; init; }
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}
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/// <summary>One row in the read-only item definition projection.</summary>
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public sealed class ItemDefinitionJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("displayName")]
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public required string DisplayName { get; init; }
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[JsonPropertyName("prototypeRole")]
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public required string PrototypeRole { get; init; }
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[JsonPropertyName("stackMax")]
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public required int StackMax { get; init; }
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[JsonPropertyName("inventorySlotKind")]
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public required string InventorySlotKind { get; init; }
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}
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