neon-sprawl/server/NeonSprawl.Server.Tests/Game/Mastery/PerkStateApiTests.cs

311 lines
12 KiB
C#

using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text.Json;
using System.Text;
using NeonSprawl.Server.Game.Mastery;
using NeonSprawl.Server.Game.Skills;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Mastery;
public sealed class PerkStateApiTests
{
private const string DevPlayer = "dev-local-1";
private static PerkBranchSelectRequest SelectBranch(
string skillId,
int tierIndex,
string branchId,
int schemaVersion = PerkBranchSelectRequest.CurrentSchemaVersion) =>
new PerkBranchSelectRequest
{
SchemaVersion = schemaVersion,
SkillId = skillId,
TierIndex = tierIndex,
BranchId = branchId,
};
private static SkillProgressionGrantRequest SalvageGrant(int amount) =>
new SkillProgressionGrantRequest
{
SchemaVersion = SkillProgressionGrantRequest.CurrentSchemaVersion,
SkillId = "salvage",
Amount = amount,
SourceKind = "activity",
};
[Fact]
public async Task GetPerkState_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/players/missing-player/perk-state");
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task GetPerkState_ShouldReturnSchemaV1_WithEmptyState_ForDevPlayer()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync($"/game/players/{DevPlayer}/perk-state");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<PerkStateSnapshotResponse>();
Assert.NotNull(body);
Assert.Equal(PerkStateSnapshotResponse.CurrentSchemaVersion, body!.SchemaVersion);
Assert.Equal(DevPlayer, body.PlayerId);
Assert.Empty(body.BranchPicks);
Assert.Empty(body.UnlockedPerkIds);
}
[Fact]
public async Task PostPerkState_ShouldReturnBadRequest_WhenBodyNull()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsync(
$"/game/players/{DevPlayer}/perk-state",
new StringContent(string.Empty, Encoding.UTF8, "application/json"));
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostPerkState_ShouldReturnBadRequest_WhenSchemaVersionMismatch()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var request = SelectBranch("salvage", 1, "scrap_efficiency", PerkBranchSelectRequest.CurrentSchemaVersion + 42);
// Act
var response = await client.PostAsJsonAsync($"/game/players/{DevPlayer}/perk-state", request);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostPerkState_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/missing-player/perk-state",
SelectBranch("salvage", 1, "scrap_efficiency"));
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostPerkState_ShouldDenyLevelTooLow_WhenSalvageBelowTierGate()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 1, "scrap_efficiency"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<PerkBranchSelectResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Selected);
Assert.Equal(PerkUnlockReasonCodes.LevelTooLow, envelope.ReasonCode);
Assert.Empty(envelope.UnlockedEvents);
Assert.Empty(envelope.PerkState.BranchPicks);
}
[Fact]
public async Task PostPerkState_ShouldSelectTier1_AndGetReflectsPick_AfterSalvageLevel2()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var grant = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/skill-progression",
SalvageGrant(100));
Assert.Equal(HttpStatusCode.OK, grant.StatusCode);
// Act
var post = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 1, "scrap_efficiency"));
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
var json = await post.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(json);
Assert.False(doc.RootElement.TryGetProperty("reasonCode", out _));
var envelope = JsonSerializer.Deserialize<PerkBranchSelectResponse>(json);
Assert.NotNull(envelope);
Assert.True(envelope!.Selected);
Assert.Null(envelope.ReasonCode);
Assert.Empty(envelope.UnlockedEvents);
var track = Assert.Single(envelope.PerkState.BranchPicks);
Assert.Equal("salvage", track.SkillId);
var pick = Assert.Single(track.Picks);
Assert.Equal(1, pick.TierIndex);
Assert.Equal("scrap_efficiency", pick.BranchId);
Assert.Empty(envelope.PerkState.UnlockedPerkIds);
var get = await client.GetFromJsonAsync<PerkStateSnapshotResponse>($"/game/players/{DevPlayer}/perk-state");
Assert.NotNull(get);
var getTrack = Assert.Single(get!.BranchPicks);
Assert.Equal("scrap_efficiency", Assert.Single(getTrack.Picks).BranchId);
}
private static async Task GrantSalvageLevel2Async(HttpClient client)
{
var grant = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/skill-progression",
SalvageGrant(100));
Assert.Equal(HttpStatusCode.OK, grant.StatusCode);
}
[Fact]
public async Task PostPerkState_ShouldDenyUnknownTrack_WhenSkillIdInvalid()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
await GrantSalvageLevel2Async(client);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("refine", 1, "scrap_efficiency"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<PerkBranchSelectResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Selected);
Assert.Equal(PerkUnlockReasonCodes.UnknownTrack, envelope.ReasonCode);
}
[Fact]
public async Task PostPerkState_ShouldDenyUnknownTier_WhenTierIndexInvalid()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
await GrantSalvageLevel2Async(client);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 99, "scrap_efficiency"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<PerkBranchSelectResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Selected);
Assert.Equal(PerkUnlockReasonCodes.UnknownTier, envelope.ReasonCode);
}
[Fact]
public async Task PostPerkState_ShouldDenyUnknownBranch_WhenBranchIdInvalid()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
await GrantSalvageLevel2Async(client);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 1, "not_a_branch"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<PerkBranchSelectResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Selected);
Assert.Equal(PerkUnlockReasonCodes.UnknownBranch, envelope.ReasonCode);
}
[Fact]
public async Task PostPerkState_ShouldDenyBranchAlreadyChosen_OnSecondPick()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
await GrantSalvageLevel2Async(client);
Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 1, "scrap_efficiency"))).StatusCode);
// Act
var response = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 1, "bulk_haul"));
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var envelope = await response.Content.ReadFromJsonAsync<PerkBranchSelectResponse>();
Assert.NotNull(envelope);
Assert.False(envelope!.Selected);
Assert.Equal(PerkUnlockReasonCodes.BranchAlreadyChosen, envelope.ReasonCode);
Assert.Equal("scrap_efficiency", Assert.Single(Assert.Single(envelope.PerkState.BranchPicks).Picks).BranchId);
}
[Fact]
public async Task PostPerkState_ShouldEmitUnlockedEvents_WhenTier2PerkUnlocksAtLevel4()
{
// Arrange — 100 + 400 XP → level 4 before tier-1 pick; path-auto tier 2 on same POST
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/skill-progression",
SalvageGrant(100))).StatusCode);
Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/skill-progression",
SalvageGrant(400))).StatusCode);
// Act
var post = await client.PostAsJsonAsync(
$"/game/players/{DevPlayer}/perk-state",
SelectBranch("salvage", 1, "scrap_efficiency"));
// Assert
Assert.Equal(HttpStatusCode.OK, post.StatusCode);
var envelope = await post.Content.ReadFromJsonAsync<PerkBranchSelectResponse>();
Assert.NotNull(envelope);
Assert.True(envelope!.Selected);
var unlocked = Assert.Single(envelope.UnlockedEvents);
Assert.Equal("salvage_scrap_efficiency_1", unlocked.PerkId);
Assert.Equal("salvage", unlocked.SkillId);
Assert.Equal(2, unlocked.TierIndex);
Assert.Equal("scrap_efficiency", unlocked.BranchId);
Assert.Equal("level_up", unlocked.Source);
Assert.Contains("salvage_scrap_efficiency_1", envelope.PerkState.UnlockedPerkIds);
}
}