Single center ray + flat floor-normal gate missed tilted lip contacts and still hit deck under capsule center while leading edge hung over void. Moving FLOOR_SNAP_MOVING then cancelled gravity each tick. Sample down rays at center and offsets along walk direction; depth 0.32; set floor_snap_length 0 when is_on_floor but no probe hit. |
||
|---|---|---|
| .. | ||
| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
| reviews | ||