37 lines
1.5 KiB
JSON
37 lines
1.5 KiB
JSON
{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "https://neon-sprawl.local/schemas/ability-def.json",
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"title": "AbilityDef",
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"description": "Single combat ability row for catalogs (e.g. content/abilities/*_abilities.json). IDs are stable forever—rename display in displayName only. See docs/decomposition/modules/E5_M1_CombatRulesEngine.md.",
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"type": "object",
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"additionalProperties": false,
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"required": ["id", "displayName", "baseDamage", "cooldownSeconds"],
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"properties": {
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"id": {
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"type": "string",
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"pattern": "^[a-z][a-z0-9_]*$",
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"description": "Immutable ability key for hotbar bindings, cast requests, telemetry, and combat resolution. Never change after content ships; add a new id if the ability splits."
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},
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"displayName": {
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"type": "string",
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"minLength": 1,
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"description": "Player-facing label; safe to change without migrating character data."
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},
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"baseDamage": {
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"type": "integer",
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"minimum": 0,
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"description": "Deterministic damage dealt on successful combat resolve in prototype Slice 1 (no miss/crit RNG)."
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},
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"cooldownSeconds": {
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"type": "number",
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"exclusiveMinimum": 0,
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"description": "Per-ability cooldown duration applied on successful resolve once E5.M1 wires catalog timing."
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},
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"abilityKind": {
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"type": "string",
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"description": "Optional UX grouping for HUD and tooling (attack vs utility vs movement).",
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"enum": ["attack", "utility", "movement"]
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}
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}
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}
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