neon-sprawl/server/NeonSprawl.Server/Game/Items/PlayerInventoryDtos.cs

77 lines
2.6 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Items;
/// <summary>JSON body for <c>GET /game/players/{{id}}/inventory</c> (NEO-55).</summary>
public sealed class PlayerInventorySnapshotResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("playerId")]
public required string PlayerId { get; init; }
/// <summary>Fixed bag slots 0..23 in ascending order.</summary>
[JsonPropertyName("bagSlots")]
public required IReadOnlyList<InventorySlotStateJson> BagSlots { get; init; }
/// <summary>Fixed equipment slot index 0.</summary>
[JsonPropertyName("equipmentSlots")]
public required IReadOnlyList<InventorySlotStateJson> EquipmentSlots { get; init; }
}
/// <summary>POST body for inventory add/remove (NEO-55).</summary>
public sealed class PlayerInventoryMutationRequest
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; }
/// <remarks><c>add</c> or <c>remove</c> (ordinal ignore-case).</remarks>
[JsonPropertyName("mutationKind")]
public required string MutationKind { get; init; }
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public int Quantity { get; init; }
}
/// <summary>POST response for inventory mutations — applied or structured deny (NEO-55).</summary>
public sealed class PlayerInventoryMutationResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("applied")]
public bool Applied { get; init; }
/// <remarks><c>null</c> on success; stable snake_case deny codes from <see cref="PlayerInventoryReasonCodes"/> on deny.</remarks>
[JsonPropertyName("reasonCode")]
public string? ReasonCode { get; init; }
[JsonPropertyName("inventory")]
public required PlayerInventorySnapshotResponse Inventory { get; init; }
}
/// <summary>Wire shape for one inventory slot in GET/POST responses.</summary>
public sealed class InventorySlotStateJson
{
[JsonPropertyName("slotIndex")]
public int SlotIndex { get; init; }
/// <summary>Omitted when the slot is empty.</summary>
[JsonPropertyName("itemId")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? ItemId { get; init; }
[JsonPropertyName("quantity")]
public int Quantity { get; init; }
}