neon-sprawl/client/scripts
VinPropane 5e16fdccc8 NEON-27: restore occluders on all _process early-return paths
Fixes review blocking issue: when the follow target is null (freed,
renamed, or path unresolved) or the Camera3D child is missing,
_restore_all_occluders() is now called before returning so geometry
cannot be left stuck semi-transparent.
2026-04-08 23:50:48 -04:00
..
camera_state.gd NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync 2026-04-08 22:32:45 -04:00
camera_state.gd.uid NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
ground_pick.gd NS-23: fix bump departure — stepped pick + goal-only steer 2026-04-05 01:07:02 -04:00
ground_pick.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
interaction_radius_indicators.gd NS-18: fix gdlint (line length, const order/naming) 2026-04-04 20:24:59 -04:00
interaction_radius_indicators.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
interaction_request_client.gd NS-18: fix gdlint (line length, const order/naming) 2026-04-04 20:24:59 -04:00
interaction_request_client.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
isometric_follow_camera.gd NEON-27: restore occluders on all _process early-return paths 2026-04-08 23:50:48 -04:00
isometric_follow_camera.gd.uid NEON-25: isometric follow camera, CameraState, tests, and docs 2026-04-07 23:46:04 -04:00
main.gd NEON-25: fix gdlint (line length, class-definitions-order) 2026-04-08 00:05:55 -04:00
main.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
occlusion_policy.gd NEON-27: implement OcclusionPolicy — RayCast-based material fade 2026-04-08 23:34:00 -04:00
player.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
player.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
position_authority_client.gd NS-21: add GdUnit4, client tests, and CI headless run 2026-04-06 22:08:37 -04:00
position_authority_client.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
prototype_interaction_constants.gd NS-18: gdformat — blank line after doc block (gdtoolkit 4.5.0) 2026-04-04 20:29:25 -04:00
prototype_interaction_constants.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
random_floor_bump_collision_constants.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
random_floor_bump_collision_constants.gd.uid NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00
random_floor_bumps.gd NS-24: Fix GDScript lint (line length, gdlint, gdformat) 2026-04-06 00:41:32 -04:00
random_floor_bumps.gd.uid NS-24: Eliminate idle jitter and movement QA bumps (Godot client) 2026-04-06 00:32:41 -04:00
zoom_band_config.gd NEON-26: add pre-push GDScript lint hook 2026-04-08 23:10:40 -04:00
zoom_band_config.gd.uid NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync 2026-04-08 22:32:45 -04:00