neon-sprawl/server/NeonSprawl.Server/Game/Encounters/EncounterDefinitionsListDto...

66 lines
2.2 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Encounters;
/// <summary>JSON body for <c>GET /game/world/encounter-definitions</c> (NEO-103).</summary>
public sealed class EncounterDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Loaded encounters ordered by stable <c>id</c> (ordinal), matching <see cref="IEncounterDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
[JsonPropertyName("encounters")]
public required IReadOnlyList<EncounterDefinitionJson> Encounters { get; init; }
}
/// <summary>One row in the read-only encounter definition projection.</summary>
public sealed class EncounterDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("completionCriteria")]
public required EncounterCompletionCriteriaJson CompletionCriteria { get; init; }
[JsonPropertyName("requiredNpcInstanceIds")]
public required IReadOnlyList<string> RequiredNpcInstanceIds { get; init; }
[JsonPropertyName("rewardTable")]
public required EncounterRewardTableJson RewardTable { get; init; }
}
/// <summary>Completion rule summary for one encounter row.</summary>
public sealed class EncounterCompletionCriteriaJson
{
[JsonPropertyName("kind")]
public required string Kind { get; init; }
}
/// <summary>Nested reward table summary linked from an encounter row.</summary>
public sealed class EncounterRewardTableJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("fixedGrants")]
public required IReadOnlyList<EncounterRewardGrantJson> FixedGrants { get; init; }
}
/// <summary>One deterministic item grant in a nested reward table summary.</summary>
public sealed class EncounterRewardGrantJson
{
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public required int Quantity { get; init; }
}