neon-sprawl/docs/game-design
VinPropane 6b7623615d chore: stable Epic 3 slice anchors; deep-links from gather/craft docs
- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3
- gathering/crafting: where-next and prototype scope use # anchors
- game-design docs review: mark slice nit done; clarify gigs-first nit
2026-04-03 22:14:47 -04:00
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brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
abilities.md chore: apply game-design docs review suggestions 2026-04-03 21:59:39 -04:00
crafting.md chore: stable Epic 3 slice anchors; deep-links from gather/craft docs 2026-04-03 22:14:47 -04:00
gathering.md chore: stable Epic 3 slice anchors; deep-links from gather/craft docs 2026-04-03 22:14:47 -04:00
gigs.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
items.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
overview.md chore: apply game-design docs review suggestions 2026-04-03 21:59:39 -04:00
progression.md chore: add game-design crafting & recipes doc 2026-04-03 21:51:25 -04:00
skills.md chore: apply game-design docs review suggestions 2026-04-03 21:59:39 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), crafting (recipes, pipeline), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.