- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3 - gathering/crafting: where-next and prototype scope use # anchors - game-design docs review: mark slice nit done; clarify gigs-first nit |
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|---|---|---|
| .. | ||
| brainstorm | ||
| README.md | ||
| abilities.md | ||
| crafting.md | ||
| gathering.md | ||
| gigs.md | ||
| items.md | ||
| overview.md | ||
| progression.md | ||
| skills.md | ||
README.md
Game design (vision)
Master index: overview.md — summary, artifact table, and links to related docs.
Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.
Brainstorm-only (not specs): brainstorm/.
Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), crafting (recipes, pipeline), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.
Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.