- Add death-loss-recovery.md (E5.M1, E3.M4, E6.M3, recovery, PvE vs PvP) - Cross-link from overview (incl. combat stub), progression, skills, gigs, items, economy, gathering, crafting, abilities, README - Extend docs-review-agent ground truth for death/loss |
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|---|---|---|
| .. | ||
| brainstorm | ||
| README.md | ||
| abilities.md | ||
| crafting.md | ||
| death-loss-recovery.md | ||
| economy.md | ||
| gathering.md | ||
| gigs.md | ||
| items.md | ||
| overview.md | ||
| progression.md | ||
| skills.md | ||
README.md
Game design (vision)
Master index: overview.md — summary, artifact table, and links to related docs.
Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.
Brainstorm-only (not specs): brainstorm/.
Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), crafting (recipes, pipeline), economy (faucets, sinks, trade), death-loss-recovery (stakes, recovery), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.
Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.