369 lines
15 KiB
C#
369 lines
15 KiB
C#
using Microsoft.Extensions.DependencyInjection;
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using NeonSprawl.Server.Game.Encounters;
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using NeonSprawl.Server.Game.Items;
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using NeonSprawl.Server.Game.Mastery;
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using NeonSprawl.Server.Game.Quests;
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using NeonSprawl.Server.Game.Rewards;
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using NeonSprawl.Server.Game.Skills;
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using NeonSprawl.Server.Tests;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.Rewards;
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public sealed class RewardRouterOperationsTests
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{
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private const string PlayerId = "dev-local-1";
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private const string GatherQuestId = "prototype_quest_gather_intro";
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private const string OperatorChainQuestId = "prototype_quest_operator_chain";
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private static readonly DateTimeOffset DeliveredAt = new(2026, 6, 7, 14, 0, 0, TimeSpan.Zero);
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldApplyGatherIntroSkillXp_WhenBundleIsSkillOnly()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var bundle = new QuestRewardBundleRow([], [new QuestSkillXpGrantRow("salvage", 25)]);
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var timeProvider = TimeProvider.System;
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var xpBefore = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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// Act
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var first = Deliver(deps, GatherQuestId, bundle, timeProvider);
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var second = Deliver(deps, GatherQuestId, bundle, timeProvider);
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// Assert
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Assert.True(first.Success);
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Assert.Null(first.ReasonCode);
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Assert.Empty(first.GrantedItems);
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Assert.Single(first.GrantedSkillXp);
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Assert.Equal("salvage", first.GrantedSkillXp[0].SkillId);
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Assert.Equal(25, first.GrantedSkillXp[0].Amount);
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Assert.NotNull(first.DeliveryEvent);
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Assert.True(deps.DeliveryStore.TryGet(PlayerId, GatherQuestId, out var stored));
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Assert.Equal(first.DeliveryEvent!.Value.IdempotencyKey, stored.IdempotencyKey);
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var xpAfter = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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var salvageBefore = xpBefore.TryGetValue("salvage", out var beforeSalvage) ? beforeSalvage : 0;
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Assert.True(xpAfter.TryGetValue("salvage", out var salvageXp));
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Assert.Equal(salvageBefore + 25, salvageXp);
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Assert.True(second.Success);
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Assert.Equal(RewardDeliveryReasonCodes.AlreadyDelivered, second.ReasonCode);
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var xpAfterReplay = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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Assert.True(xpAfterReplay.TryGetValue("salvage", out var salvageAfterReplay));
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Assert.Equal(salvageBefore + 25, salvageAfterReplay);
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldApplyItemAndSkillXp_WhenOperatorChainBundle()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var bundle = new QuestRewardBundleRow(
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[new RewardGrantRow("survey_drone_kit", 1)],
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[new QuestSkillXpGrantRow("salvage", 50)]);
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var xpBefore = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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// Act
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var result = Deliver(deps, OperatorChainQuestId, bundle, TimeProvider.System);
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// Assert
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Assert.True(result.Success);
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Assert.Null(result.ReasonCode);
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Assert.Single(result.GrantedItems);
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Assert.Equal("survey_drone_kit", result.GrantedItems[0].ItemId);
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Assert.Equal(1, result.GrantedItems[0].Quantity);
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Assert.Single(result.GrantedSkillXp);
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Assert.Equal("salvage", result.GrantedSkillXp[0].SkillId);
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Assert.Equal(50, result.GrantedSkillXp[0].Amount);
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventory);
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Assert.Equal(1, CountBagItem(inventory!, "survey_drone_kit"));
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var xpAfter = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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var salvageBefore = xpBefore.TryGetValue("salvage", out var beforeSalvage) ? beforeSalvage : 0;
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Assert.True(xpAfter.TryGetValue("salvage", out var salvageXp));
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Assert.Equal(salvageBefore + 50, salvageXp);
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Assert.True(deps.DeliveryStore.TryGet(PlayerId, OperatorChainQuestId, out _));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldDenyInventoryFull_WithoutStoreRecord()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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FillBag(deps);
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var bundle = new QuestRewardBundleRow(
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[new RewardGrantRow("survey_drone_kit", 1)],
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[new QuestSkillXpGrantRow("salvage", 50)]);
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// Act
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var result = Deliver(deps, OperatorChainQuestId, bundle, TimeProvider.System);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(RewardDeliveryReasonCodes.InventoryFull, result.ReasonCode);
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Assert.Empty(result.GrantedItems);
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Assert.Empty(result.GrantedSkillXp);
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Assert.Null(result.DeliveryEvent);
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Assert.False(deps.DeliveryStore.TryGet(PlayerId, OperatorChainQuestId, out _));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldRollbackItems_WhenSkillApplyDenied()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var beforeInventory);
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var bundle = new QuestRewardBundleRow(
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[new RewardGrantRow("survey_drone_kit", 1)],
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[new QuestSkillXpGrantRow("salvage", 0)]);
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// Act
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var result = Deliver(deps, OperatorChainQuestId, bundle, TimeProvider.System);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(RewardDeliveryReasonCodes.InvalidAmount, result.ReasonCode);
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var afterInventory);
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Assert.Equal(
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CountBagItem(beforeInventory!, "survey_drone_kit"),
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CountBagItem(afterInventory!, "survey_drone_kit"));
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Assert.False(deps.DeliveryStore.TryGet(PlayerId, OperatorChainQuestId, out _));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldReturnExistingEvent_WhenAlreadyDelivered()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var existingEvent = new RewardDeliveryEvent(
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PlayerId,
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OperatorChainQuestId,
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DeliveredAt,
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[new RewardItemGrantApplied("survey_drone_kit", 1)],
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[new RewardSkillXpGrantApplied("salvage", 50)],
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RewardDeliveryIds.MakeIdempotencyKey(PlayerId, OperatorChainQuestId));
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Assert.True(deps.DeliveryStore.TryRecord(existingEvent));
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var beforeInventory);
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var xpBefore = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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var bundle = new QuestRewardBundleRow(
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[new RewardGrantRow("survey_drone_kit", 1)],
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[new QuestSkillXpGrantRow("salvage", 50)]);
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// Act
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var result = Deliver(deps, OperatorChainQuestId, bundle, TimeProvider.System);
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// Assert
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Assert.True(result.Success);
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Assert.Equal(RewardDeliveryReasonCodes.AlreadyDelivered, result.ReasonCode);
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Assert.Equal(existingEvent.DeliveredAt, result.DeliveredAt);
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Assert.Equal(existingEvent.IdempotencyKey, result.DeliveryEvent!.Value.IdempotencyKey);
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var afterInventory);
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Assert.Equal(
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CountBagItem(beforeInventory!, "survey_drone_kit"),
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CountBagItem(afterInventory!, "survey_drone_kit"));
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Assert.Equal(xpBefore, deps.SkillProgressionStore.GetXpTotals(PlayerId));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldUseMissionRewardSourceKind_WhenCatalogAllowsIt()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var bundle = new QuestRewardBundleRow([], [new QuestSkillXpGrantRow("refine", 25)]);
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// Act
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var result = Deliver(deps, "prototype_quest_refine_intro", bundle, TimeProvider.System);
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// Assert
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Assert.True(result.Success);
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Assert.Null(result.ReasonCode);
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var totals = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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Assert.True(totals.TryGetValue("refine", out var refineXp));
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Assert.Equal(25, refineXp);
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldDenyUnknownSkill_WhenSkillIdIsInvalid()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var bundle = new QuestRewardBundleRow([], [new QuestSkillXpGrantRow("unknown_skill_id", 25)]);
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// Act
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var result = Deliver(deps, GatherQuestId, bundle, TimeProvider.System);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(RewardDeliveryReasonCodes.UnknownSkill, result.ReasonCode);
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Assert.False(deps.DeliveryStore.TryGet(PlayerId, GatherQuestId, out _));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldRecordEmptyDelivery_WhenBundleIsNull()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var xpBefore = deps.SkillProgressionStore.GetXpTotals(PlayerId);
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventoryBefore);
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// Act
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var result = Deliver(deps, GatherQuestId, bundle: null, TimeProvider.System);
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// Assert
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Assert.True(result.Success);
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Assert.Null(result.ReasonCode);
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Assert.Empty(result.GrantedItems);
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Assert.Empty(result.GrantedSkillXp);
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Assert.NotNull(result.DeliveryEvent);
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Assert.True(deps.DeliveryStore.TryGet(PlayerId, GatherQuestId, out var stored));
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Assert.Empty(stored.GrantedItems);
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Assert.Empty(stored.GrantedSkillXp);
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Assert.Equal(xpBefore, deps.SkillProgressionStore.GetXpTotals(PlayerId));
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deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventoryAfter);
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Assert.Equal(TotalBagQuantity(inventoryBefore!), TotalBagQuantity(inventoryAfter!));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldDenyInvalidPlayerId_WhenPlayerIdIsEmpty()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var bundle = new QuestRewardBundleRow([], [new QuestSkillXpGrantRow("salvage", 25)]);
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// Act
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var result = RewardRouterOperations.TryDeliverQuestCompletion(
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" ",
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GatherQuestId,
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bundle,
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deps.ItemRegistry,
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deps.InventoryStore,
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deps.SkillRegistry,
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deps.SkillProgressionStore,
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deps.LevelCurve,
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deps.PerkUnlockEngine,
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deps.DeliveryStore,
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TimeProvider.System);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(RewardDeliveryReasonCodes.InvalidPlayerId, result.ReasonCode);
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Assert.False(deps.DeliveryStore.TryGet(" ", GatherQuestId, out _));
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}
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[Fact]
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public async Task TryDeliverQuestCompletion_ShouldDenyInvalidQuestId_WhenQuestIdIsEmpty()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var bundle = new QuestRewardBundleRow([], [new QuestSkillXpGrantRow("salvage", 25)]);
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// Act
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var result = RewardRouterOperations.TryDeliverQuestCompletion(
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PlayerId,
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" ",
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bundle,
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deps.ItemRegistry,
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deps.InventoryStore,
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deps.SkillRegistry,
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deps.SkillProgressionStore,
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deps.LevelCurve,
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deps.PerkUnlockEngine,
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deps.DeliveryStore,
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TimeProvider.System);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(RewardDeliveryReasonCodes.InvalidQuestId, result.ReasonCode);
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Assert.False(deps.DeliveryStore.TryGet(PlayerId, " ", out _));
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}
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private static RewardDeliveryResult Deliver(
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RewardRouterTestDependencies deps,
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string questId,
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QuestRewardBundleRow? bundle,
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TimeProvider timeProvider) =>
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RewardRouterOperations.TryDeliverQuestCompletion(
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PlayerId,
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questId,
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bundle,
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deps.ItemRegistry,
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deps.InventoryStore,
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deps.SkillRegistry,
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deps.SkillProgressionStore,
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deps.LevelCurve,
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deps.PerkUnlockEngine,
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deps.DeliveryStore,
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timeProvider);
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private static void FillBag(RewardRouterTestDependencies deps)
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{
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for (var i = 0; i < PlayerInventorySnapshot.BagSlotCount; i++)
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{
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var add = PlayerInventoryOperations.TryAddStack(
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PlayerId,
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"survey_drone_kit",
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quantity: 1,
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deps.ItemRegistry,
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deps.InventoryStore);
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Assert.Equal(PlayerInventoryMutationKind.Applied, add.Kind);
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}
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}
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private static RewardRouterTestDependencies ResolveDependencies(InMemoryWebApplicationFactory factory)
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{
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var services = factory.Services;
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return new RewardRouterTestDependencies(
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services.GetRequiredService<IItemDefinitionRegistry>(),
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services.GetRequiredService<IPlayerInventoryStore>(),
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services.GetRequiredService<ISkillDefinitionRegistry>(),
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services.GetRequiredService<IPlayerSkillProgressionStore>(),
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services.GetRequiredService<ISkillLevelCurve>(),
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services.GetRequiredService<PerkUnlockEngine>(),
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services.GetRequiredService<IRewardDeliveryStore>());
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}
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private static int CountBagItem(PlayerInventorySnapshot snapshot, string itemId)
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{
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var total = 0;
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foreach (var slot in snapshot.BagSlots)
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{
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if (string.Equals(slot.ItemId, itemId, StringComparison.Ordinal))
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{
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total += slot.Quantity;
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}
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}
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return total;
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}
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private static int TotalBagQuantity(PlayerInventorySnapshot snapshot)
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{
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var total = 0;
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foreach (var slot in snapshot.BagSlots)
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{
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if (!slot.IsEmpty)
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{
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total += slot.Quantity;
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}
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}
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return total;
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}
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private sealed record RewardRouterTestDependencies(
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IItemDefinitionRegistry ItemRegistry,
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IPlayerInventoryStore InventoryStore,
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ISkillDefinitionRegistry SkillRegistry,
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IPlayerSkillProgressionStore SkillProgressionStore,
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ISkillLevelCurve LevelCurve,
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PerkUnlockEngine PerkUnlockEngine,
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IRewardDeliveryStore DeliveryStore);
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}
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