neon-sprawl/server/NeonSprawl.Server.Tests/Game/Gathering/GatherOperationsTests.cs

312 lines
11 KiB
C#

using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Gathering;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Mastery;
using NeonSprawl.Server.Game.Skills;
using NeonSprawl.Server.Tests;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Gathering;
public sealed class GatherOperationsTests
{
private const string PlayerId = "dev-local-1";
private const string AlphaId = "prototype_resource_node_alpha";
private const string DeltaId = "prototype_urban_bulk_delta";
[Fact]
public void TryGather_OnFreshAlphaNode_ShouldGrantItemXpAndDecrementCapacity()
{
// Arrange
using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveGatherDependencies(factory);
// Act
var result = GatherOperations.TryGather(
PlayerId,
AlphaId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
deps.XpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventory);
var salvageXp = deps.XpStore.GetXpTotals(PlayerId).GetValueOrDefault("salvage");
// Assert
Assert.True(result.Success);
Assert.Null(result.ReasonCode);
Assert.Single(result.GrantsApplied);
Assert.Equal("scrap_metal_bulk", result.GrantsApplied[0].ItemId);
Assert.Equal(1, result.GrantsApplied[0].Quantity);
Assert.Equal(9, result.RemainingGathers);
Assert.NotNull(result.XpGrantSummary);
Assert.Equal("salvage", result.XpGrantSummary!.Value.SkillId);
Assert.Equal(GatherSkillXpConstants.ActivityXpPerResourceNodeGather, result.XpGrantSummary.Value.Amount);
Assert.Equal(GatherSkillXpConstants.ActivitySourceKind, result.XpGrantSummary.Value.SourceKind);
Assert.Equal(1, CountItem(inventory!, "scrap_metal_bulk"));
Assert.Equal(10, salvageXp);
}
[Fact]
public void TryGather_WhenBagFull_ShouldDenyWithInventoryFullWithoutDepletingNode()
{
// Arrange
using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveGatherDependencies(factory);
for (var i = 0; i < PlayerInventorySnapshot.BagSlotCount; i++)
{
var add = PlayerInventoryOperations.TryAddStack(
PlayerId,
"survey_drone_kit",
quantity: 1,
deps.ItemRegistry,
deps.InventoryStore);
Assert.Equal(PlayerInventoryMutationKind.Applied, add.Kind);
}
deps.InventoryStore.TryGetSnapshot(PlayerId, out var beforeInventory);
var salvageXpBefore = deps.XpStore.GetXpTotals(PlayerId).GetValueOrDefault("salvage");
// Act
var result = GatherOperations.TryGather(
PlayerId,
AlphaId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
deps.XpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var afterInventory);
var salvageXpAfter = deps.XpStore.GetXpTotals(PlayerId).GetValueOrDefault("salvage");
deps.InstanceStore.TryGetRemainingGathers(AlphaId, out var nodeSnapshot);
// Assert
Assert.False(result.Success);
Assert.Equal(GatherReasonCodes.InventoryFull, result.ReasonCode);
Assert.Equal(TotalBagQuantity(beforeInventory!), TotalBagQuantity(afterInventory!));
Assert.Equal(salvageXpBefore, salvageXpAfter);
Assert.True(deps.InstanceStore.TryGetRemainingGathers(AlphaId, out nodeSnapshot));
Assert.Equal(10, nodeSnapshot.RemainingGathers);
}
[Fact]
public void TryGather_AfterCapacityExhausted_ShouldReturnNodeDepletedWithoutSideEffects()
{
// Arrange
using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveGatherDependencies(factory);
for (var i = 0; i < 10; i++)
{
var gather = GatherOperations.TryGather(
PlayerId,
AlphaId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
deps.XpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
Assert.True(gather.Success);
}
deps.InventoryStore.TryGetSnapshot(PlayerId, out var beforeInventory);
var salvageXpBefore = deps.XpStore.GetXpTotals(PlayerId).GetValueOrDefault("salvage");
// Act
var result = GatherOperations.TryGather(
PlayerId,
AlphaId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
deps.XpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var afterInventory);
var salvageXpAfter = deps.XpStore.GetXpTotals(PlayerId).GetValueOrDefault("salvage");
// Assert
Assert.False(result.Success);
Assert.Equal(GatherReasonCodes.NodeDepleted, result.ReasonCode);
Assert.Equal(0, result.RemainingGathers);
Assert.Equal(TotalBagQuantity(beforeInventory!), TotalBagQuantity(afterInventory!));
Assert.Equal(salvageXpBefore, salvageXpAfter);
}
[Fact]
public void TryGather_ForUnknownNode_ShouldDenyWithoutCreatingInstanceRow()
{
// Arrange
using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveGatherDependencies(factory);
const string unknownId = "not_a_real_node_def";
// Act
var result = GatherOperations.TryGather(
PlayerId,
unknownId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
deps.XpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
var rowExists = deps.InstanceStore.TryGetRemainingGathers(unknownId, out _);
// Assert
Assert.False(result.Success);
Assert.Equal(GatherReasonCodes.UnknownNode, result.ReasonCode);
Assert.False(rowExists);
}
[Fact]
public void TryGather_WhenProgressionStoreMissing_ShouldRollbackInventoryAndDeny()
{
// Arrange
using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveGatherDependencies(factory);
var failingXpStore = new ProgressionStoreAlwaysMissing();
deps.InventoryStore.TryGetSnapshot(PlayerId, out var beforeInventory);
// Act
var result = GatherOperations.TryGather(
PlayerId,
AlphaId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
failingXpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var afterInventory);
deps.InstanceStore.TryGetRemainingGathers(AlphaId, out var nodeSnapshot);
// Assert
Assert.False(result.Success);
Assert.Equal(GatherReasonCodes.ProgressionStoreMissing, result.ReasonCode);
Assert.Equal(TotalBagQuantity(beforeInventory!), TotalBagQuantity(afterInventory!));
Assert.True(deps.InstanceStore.TryGetRemainingGathers(AlphaId, out nodeSnapshot));
Assert.Equal(10, nodeSnapshot.RemainingGathers);
}
[Fact]
public void TryGather_OnDeltaNode_ShouldGrantConfiguredYieldQuantity()
{
// Arrange
using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveGatherDependencies(factory);
// Act
var result = GatherOperations.TryGather(
PlayerId,
DeltaId,
deps.NodeRegistry,
deps.ItemRegistry,
deps.InventoryStore,
deps.SkillRegistry,
deps.XpStore,
deps.LevelCurve,
deps.PerkUnlockEngine,
deps.InstanceStore);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventory);
// Assert
Assert.True(result.Success);
Assert.Single(result.GrantsApplied);
Assert.Equal(5, result.GrantsApplied[0].Quantity);
Assert.Equal(5, CountItem(inventory!, "scrap_metal_bulk"));
}
private static GatherTestDependencies ResolveGatherDependencies(InMemoryWebApplicationFactory factory)
{
var services = factory.Services;
return new GatherTestDependencies(
services.GetRequiredService<IResourceNodeDefinitionRegistry>(),
services.GetRequiredService<IItemDefinitionRegistry>(),
services.GetRequiredService<IPlayerInventoryStore>(),
services.GetRequiredService<ISkillDefinitionRegistry>(),
services.GetRequiredService<IPlayerSkillProgressionStore>(),
services.GetRequiredService<ISkillLevelCurve>(),
services.GetRequiredService<PerkUnlockEngine>(),
services.GetRequiredService<IResourceNodeInstanceStore>());
}
private static int CountItem(PlayerInventorySnapshot snapshot, string itemId)
{
var total = 0;
foreach (var slot in snapshot.BagSlots)
{
if (string.Equals(slot.ItemId, itemId, StringComparison.Ordinal))
{
total += slot.Quantity;
}
}
return total;
}
private static int TotalBagQuantity(PlayerInventorySnapshot snapshot)
{
var total = 0;
foreach (var slot in snapshot.BagSlots)
{
total += slot.Quantity;
}
return total;
}
private readonly record struct GatherTestDependencies(
IResourceNodeDefinitionRegistry NodeRegistry,
IItemDefinitionRegistry ItemRegistry,
IPlayerInventoryStore InventoryStore,
ISkillDefinitionRegistry SkillRegistry,
IPlayerSkillProgressionStore XpStore,
ISkillLevelCurve LevelCurve,
PerkUnlockEngine PerkUnlockEngine,
IResourceNodeInstanceStore InstanceStore);
private sealed class ProgressionStoreAlwaysMissing : IPlayerSkillProgressionStore
{
public IReadOnlyDictionary<string, int> GetXpTotals(string playerId) =>
new Dictionary<string, int>(StringComparer.Ordinal);
public bool TryApplyXpDelta(
string playerId,
string skillId,
int amount,
out int previousXp,
out int newXp)
{
previousXp = 0;
newXp = 0;
return false;
}
public bool TrySetSkillXpTotal(string playerId, string skillId, int xp) => false;
public bool TrySetSkillXpTotals(string playerId, IReadOnlyDictionary<string, int> skillXpTotals) => false;
}
}