neon-sprawl/server/NeonSprawl.Server/Game/AbilityInput/IPlayerHotbarLoadoutStore.cs

12 lines
490 B
C#

namespace NeonSprawl.Server.Game.AbilityInput;
/// <summary>Persistence abstraction for per-player hotbar bindings (NEO-29).</summary>
public interface IPlayerHotbarLoadoutStore
{
bool TryGetBindings(string playerId, out IReadOnlyDictionary<int, string> bindings);
bool TryUpsertBindings(string playerId, IReadOnlyList<HotbarSlotBinding> updates, out IReadOnlyDictionary<int, string> bindings);
}
public readonly record struct HotbarSlotBinding(int SlotIndex, string AbilityId);