Use INSERT ON CONFLICT DO NOTHING so duplicate activations return false with the existing snapshot instead of raising a primary-key violation. |
||
|---|---|---|
| .. | ||
| InMemoryPlayerQuestStateStoreTests.cs | ||
| PlayerQuestProgressPersistenceIntegrationTests.cs | ||
| QuestCatalogTestPaths.cs | ||
| QuestDefinitionCatalogLoaderTests.cs | ||
| QuestDefinitionRegistryTests.cs | ||
| QuestDefinitionsWorldApiTests.cs | ||