neon-sprawl/server/NeonSprawl.Server/Game/AbilityInput/AbilityCastDtos.cs

42 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.AbilityInput;
/// <summary>POST body for ability cast intent (NEO-31).</summary>
public sealed class AbilityCastRequest
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; }
[JsonPropertyName("slotIndex")]
public int SlotIndex { get; init; }
[JsonPropertyName("abilityId")]
public string? AbilityId { get; init; }
/// <summary>
/// Must match the server's current combat lock (same string as <c>GET …/target</c> <c>lockedTargetId</c>) for
/// <c>accepted: true</c>; NEO-28 adds <c>invalid_target</c> / <c>out_of_range</c> denies when it does not.
/// </summary>
[JsonPropertyName("targetId")]
public string? TargetId { get; init; }
}
/// <summary>POST response for cast submit (prototype accept/deny; NEO-31 + NEO-28 target rules).</summary>
public sealed class AbilityCastResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("accepted")]
public bool Accepted { get; init; }
[JsonPropertyName("reasonCode")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? ReasonCode { get; init; }
}