neon-sprawl/server/NeonSprawl.Server/Game/Encounters/EncounterProgressIds.cs

37 lines
1.3 KiB
C#

namespace NeonSprawl.Server.Game.Encounters;
/// <summary>Id normalization for encounter progress/completion stores (NEO-104).</summary>
public static class EncounterProgressIds
{
/// <summary>Trim + lowercase; empty when input is null/whitespace.</summary>
public static string NormalizePlayerId(string? playerId)
{
var trimmed = playerId?.Trim();
if (string.IsNullOrEmpty(trimmed))
{
return string.Empty;
}
return trimmed.ToLowerInvariant();
}
/// <summary>Trim + lowercase; empty when input is null/whitespace.</summary>
public static string NormalizeEncounterId(string? encounterId) => NormalizePlayerId(encounterId);
/// <summary>Trim + lowercase; empty when input is null/whitespace.</summary>
public static string NormalizeNpcInstanceId(string? npcInstanceId) => NormalizePlayerId(npcInstanceId);
/// <summary>Composite store key for <paramref name="playerId"/> + <paramref name="encounterId"/>.</summary>
public static string MakeProgressKey(string? playerId, string? encounterId)
{
var p = NormalizePlayerId(playerId);
var e = NormalizeEncounterId(encounterId);
if (p.Length == 0 || e.Length == 0)
{
return string.Empty;
}
return $"{p}\0{e}";
}
}