neon-sprawl/server/NeonSprawl.Server/Game/Combat/AbilityDefinitionsListDtos.cs

37 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>JSON body for <c>GET /game/world/ability-definitions</c> (NEO-78).</summary>
public sealed class AbilityDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Loaded abilities ordered by stable <c>id</c> (ordinal), matching <see cref="IAbilityDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
[JsonPropertyName("abilities")]
public required IReadOnlyList<AbilityDefinitionJson> Abilities { get; init; }
}
/// <summary>One row in the read-only ability definition projection.</summary>
public sealed class AbilityDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("baseDamage")]
public required int BaseDamage { get; init; }
[JsonPropertyName("cooldownSeconds")]
public required double CooldownSeconds { get; init; }
[JsonPropertyName("abilityKind")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? AbilityKind { get; init; }
}