neon-sprawl/server/NeonSprawl.Server/Game/Targeting/TargetValidity.cs

11 lines
381 B
C#

namespace NeonSprawl.Server.Game.Targeting;
/// <summary>Serialized <c>validity</c> strings for <see cref="PlayerTargetStateResponse"/> (NEO-23).</summary>
public static class TargetValidity
{
public const string None = "none";
public const string Ok = "ok";
public const string OutOfRange = "out_of_range";
public const string InvalidTarget = "invalid_target";
}