neon-sprawl/server/NeonSprawl.Server/Game/PositionState/PositionStateApi.cs

60 lines
2.0 KiB
C#

namespace NeonSprawl.Server.Game.PositionState;
/// <summary>Maps HTTP routes for authoritative position read and move (NS-15 / NS-16).</summary>
public static class PositionStateApi
{
public static WebApplication MapPositionStateApi(this WebApplication app)
{
app.MapGet(
"/game/players/{id}/position",
(string id, IPositionStateStore store) =>
{
if (!store.TryGetPosition(id, out var snap))
{
return Results.NotFound();
}
var body = new PositionStateResponse
{
SchemaVersion = PositionStateResponse.CurrentSchemaVersion,
PlayerId = id,
Position = new PositionVector { X = snap.X, Y = snap.Y, Z = snap.Z },
Sequence = snap.Sequence,
};
return Results.Json(body);
});
app.MapPost(
"/game/players/{id}/move",
(string id, MoveCommandRequest? body, IPositionStateStore store) =>
{
if (body is null || body.SchemaVersion != MoveCommandRequest.CurrentSchemaVersion)
{
return Results.BadRequest();
}
var target = body.Target;
if (target is null)
{
return Results.BadRequest();
}
if (!store.TryApplyMoveTarget(id, target.X, target.Y, target.Z, out var snap))
{
return Results.NotFound();
}
var response = new PositionStateResponse
{
SchemaVersion = PositionStateResponse.CurrentSchemaVersion,
PlayerId = id,
Position = new PositionVector { X = snap.X, Y = snap.Y, Z = snap.Z },
Sequence = snap.Sequence,
};
return Results.Json(response);
});
return app;
}
}