33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.Skills;
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/// <summary>JSON body for <c>GET /game/players/{{id}}/skill-progression</c> (NEO-37).</summary>
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public sealed class SkillProgressionSnapshotResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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[JsonPropertyName("playerId")]
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public required string PlayerId { get; init; }
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/// <summary>One row per registered skill id. Consumers must treat this as unordered and key rows by <see cref="SkillProgressionRowJson.Id"/> — array order is not part of the public contract.</summary>
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[JsonPropertyName("skills")]
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public required IReadOnlyList<SkillProgressionRowJson> Skills { get; init; }
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}
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/// <summary>XP and level for one skill before grants (defaults) or after NEO-38 persistence.</summary>
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public sealed class SkillProgressionRowJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("xp")]
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public int Xp { get; init; }
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[JsonPropertyName("level")]
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public int Level { get; init; }
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}
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