36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System.Text.Json.Serialization;
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using NeonSprawl.Server.Game.PositionState;
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namespace NeonSprawl.Server.Game.Interaction;
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/// <summary>JSON body for <c>GET /game/world/interactables</c> (NEO-25).</summary>
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public sealed class InteractablesListResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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/// <summary>Stable ascending <c>interactableId</c> order (ordinal).</summary>
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[JsonPropertyName("interactables")]
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public required IReadOnlyList<InteractableDescriptorJson> Interactables { get; init; }
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}
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/// <summary>One row in the prototype interactable projection.</summary>
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public sealed class InteractableDescriptorJson
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{
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[JsonPropertyName("interactableId")]
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public required string InteractableId { get; init; }
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/// <summary>Stable machine string for branching (e.g. <c>terminal</c>, <c>resource_node</c>).</summary>
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[JsonPropertyName("kind")]
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public required string Kind { get; init; }
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[JsonPropertyName("anchor")]
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public required PositionVector Anchor { get; init; }
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/// <summary>Horizontal reach on X/Z; inclusive boundary (same as NEO-9).</summary>
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[JsonPropertyName("interactionRadius")]
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public double InteractionRadius { get; init; }
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}
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