37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.Combat;
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/// <summary>JSON body for <c>GET /game/world/ability-definitions</c> (NEO-78).</summary>
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public sealed class AbilityDefinitionsListResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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/// <summary>Loaded abilities ordered by stable <c>id</c> (ordinal), matching <see cref="IAbilityDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
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[JsonPropertyName("abilities")]
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public required IReadOnlyList<AbilityDefinitionJson> Abilities { get; init; }
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}
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/// <summary>One row in the read-only ability definition projection.</summary>
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public sealed class AbilityDefinitionJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("displayName")]
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public required string DisplayName { get; init; }
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[JsonPropertyName("baseDamage")]
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public required int BaseDamage { get; init; }
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[JsonPropertyName("cooldownSeconds")]
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public required double CooldownSeconds { get; init; }
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[JsonPropertyName("abilityKind")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? AbilityKind { get; init; }
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}
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