12 lines
489 B
GDScript
12 lines
489 B
GDScript
extends RefCounted
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## CylinderShape3D.radius fudge vs mesh for procedural QA bumps (spawned in random_floor_bumps.gd).
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## Used by `player.gd` (idle lip escape). Change here only.
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## (NS-19 tracked movement/step UX; unrelated to this script name.)
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## Group name for spawned bump meshes; `player.gd` queries it for proximity escape.
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const RANDOM_FLOOR_BUMP_MESH_GROUP: String = "random_floor_bump_mesh"
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const COLLISION_RADIUS_EXTRA: float = 0.105
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const COLLISION_RADIUS_MAX: float = 0.82
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