neon-sprawl/bruno/neon-sprawl-server/skill-progression/Get skill progression.bru

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meta {
name: GET skill progression
type: http
seq: 1
}
docs {
NEO-37: per-player read model; join with GET /game/world/skill-definitions for display names.
}
get {
url: {{baseUrl}}/game/players/dev-local-1/skill-progression
body: none
auth: none
}
tests {
test("returns 200 JSON with schema v1 and skills array", function () {
expect(res.getStatus()).to.equal(200);
expect(res.getHeader("content-type")).to.contain("application/json");
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.playerId).to.equal("dev-local-1");
expect(body.skills).to.be.an("array");
expect(body.skills.length).to.equal(3);
});
test("frozen prototype trio with default xp and level", function () {
const body = res.getBody();
const intrusion = body.skills.find((x) => x.id === "intrusion");
expect(intrusion).to.be.an("object");
expect(intrusion.xp).to.equal(0);
expect(intrusion.level).to.equal(1);
const ids = new Set(body.skills.map((x) => x.id));
expect(ids.has("salvage")).to.equal(true);
expect(ids.has("refine")).to.equal(true);
expect(ids.has("intrusion")).to.equal(true);
});
}