neon-sprawl/docs/game-design
VinPropane 0dea48e9fa chore: add zones game-design doc and cross-links
Add docs/game-design/zones.md for place identity (tone, economy, faction
hooks) on the E4.M1 graph, distinct from risk-security-bands tier rules.
Link from overview, README, related vision docs, brainstorm table, and
docs-review-agent; anchor Epic 4 slice 1 for deep links.
2026-04-03 22:47:05 -04:00
..
brainstorm chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
README.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
abilities.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
crafting.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
death-loss-recovery.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
economy.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
gathering.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
gigs.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
items.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
overview.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
progression.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
risk-security-bands.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
skills.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00
zones.md chore: add zones game-design doc and cross-links 2026-04-03 22:47:05 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), crafting (recipes, pipeline), economy (faucets, sinks, trade), death-loss-recovery (stakes, recovery), risk-security-bands (tiers, PvP eligibility), zones (place identity), travel/mechanics stubs, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.