neon-sprawl/server/NeonSprawl.Server.Tests/Game/Contracts/ContractEconomyValidationTe...

141 lines
5.7 KiB
C#

using NeonSprawl.Server.Game.Contracts;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Quests;
using NeonSprawl.Server.Game.Skills;
namespace NeonSprawl.Server.Tests.Game.Contracts;
public sealed class ContractEconomyValidationTests
{
private const string TemplateId = "prototype_contract_clear_combat_pocket";
private const string EncounterId = "prototype_combat_pocket";
private const string GridOperatorsFactionId = "prototype_faction_grid_operators";
[Fact]
public void TryValidateTemplate_ShouldReturnTrue_WhenPrototypeFreezeRowAtCaps()
{
// Arrange
var template = PrototypeE7M4ContractCatalogRules.ExpectedTemplateFreeze[TemplateId];
var registries = CreatePrototypeRegistries();
// Act
var ok = ContractEconomyValidation.TryValidateTemplate(
template,
registries.EncounterRegistry,
registries.ItemRegistry,
registries.SkillRegistry,
registries.FactionRegistry,
out var reasonCode);
// Assert
Assert.True(ok);
Assert.Null(reasonCode);
}
[Fact]
public void TryValidateTemplate_ShouldDenyEconomyCapExceeded_WhenItemQuantityOverBandCap()
{
// Arrange
var prototype = PrototypeE7M4ContractCatalogRules.ExpectedTemplateFreeze[TemplateId];
var overCapTemplate = prototype with
{
CompletionRewardBundle = new QuestRewardBundleRow(
[new RewardGrantRow("scrap_metal_bulk", 11)],
prototype.CompletionRewardBundle.SkillXpGrants,
prototype.CompletionRewardBundle.ReputationGrants),
};
var registries = CreatePrototypeRegistries();
// Act
var ok = ContractEconomyValidation.TryValidateTemplate(
overCapTemplate,
registries.EncounterRegistry,
registries.ItemRegistry,
registries.SkillRegistry,
registries.FactionRegistry,
out var reasonCode);
// Assert
Assert.False(ok);
Assert.Equal(ContractGeneratorReasonCodes.EconomyCapExceeded, reasonCode);
}
[Fact]
public void TryValidateTemplate_ShouldDenyInvalidRewardBundle_WhenItemIdUnknown()
{
// Arrange
var prototype = PrototypeE7M4ContractCatalogRules.ExpectedTemplateFreeze[TemplateId];
var unknownItemTemplate = prototype with
{
CompletionRewardBundle = new QuestRewardBundleRow(
[new RewardGrantRow("unknown_item_xyz", 1)],
prototype.CompletionRewardBundle.SkillXpGrants,
prototype.CompletionRewardBundle.ReputationGrants),
};
var registries = CreatePrototypeRegistries();
// Act
var ok = ContractEconomyValidation.TryValidateTemplate(
unknownItemTemplate,
registries.EncounterRegistry,
registries.ItemRegistry,
registries.SkillRegistry,
registries.FactionRegistry,
out var reasonCode);
// Assert
Assert.False(ok);
Assert.Equal(ContractGeneratorReasonCodes.InvalidRewardBundle, reasonCode);
}
private static CatalogRegistries CreatePrototypeRegistries()
{
var encounterRows = new Dictionary<string, EncounterDefRow>(StringComparer.Ordinal)
{
[EncounterId] = new(
EncounterId,
"Prototype Combat Pocket",
"defeat_all_targets",
["prototype_npc_melee", "prototype_npc_ranged", "prototype_npc_elite"],
"prototype_combat_pocket_clear"),
};
var encounterRegistry = new EncounterDefinitionRegistry(
new EncounterDefinitionCatalog("/tmp/encounters", encounterRows, catalogJsonFileCount: 1));
var itemRows = new Dictionary<string, ItemDefRow>(StringComparer.Ordinal)
{
["scrap_metal_bulk"] = new(
"scrap_metal_bulk",
"Scrap Metal (Bulk)",
"material",
StackMax: 999,
InventorySlotKind: "bag",
Rarity: null,
BindPolicy: null,
DurabilityMax: null),
};
var itemRegistry = new ItemDefinitionRegistry(
new ItemDefinitionCatalog("/tmp/items", itemRows, catalogJsonFileCount: 1));
var skillRows = new Dictionary<string, SkillDefRow>(StringComparer.Ordinal)
{
["salvage"] = new("salvage", "gather", "Salvage", ["activity", "mission_reward"]),
["refine"] = new("refine", "process", "Refine", ["activity", "mission_reward", "trainer"]),
["intrusion"] = new("intrusion", "tech", "Intrusion", ["activity", "mission_reward", "book_or_item"]),
};
var skillRegistry = new SkillDefinitionRegistry(
new SkillDefinitionCatalog("/tmp/skills", skillRows, catalogJsonFileCount: 1));
var factionRows = new Dictionary<string, FactionDefRow>(StringComparer.Ordinal)
{
[GridOperatorsFactionId] = PrototypeE7M3FactionCatalogRules.ExpectedFactionFreeze[GridOperatorsFactionId],
};
var factionRegistry = new FactionDefinitionRegistry(
new FactionDefinitionCatalog("/tmp/factions", factionRows, catalogJsonFileCount: 1));
return new CatalogRegistries(encounterRegistry, itemRegistry, skillRegistry, factionRegistry);
}
private sealed record CatalogRegistries(
IEncounterDefinitionRegistry EncounterRegistry,
IItemDefinitionRegistry ItemRegistry,
ISkillDefinitionRegistry SkillRegistry,
IFactionDefinitionRegistry FactionRegistry);
}