neon-sprawl/server/NeonSprawl.Server/Game/PositionState
VinPropane b043e8ac45 NS-18: InteractionRequest, client prototype, Postgres test UX
Server: POST /game/players/{id}/interact, HorizontalReach, prototype registry, DTOs, tests; default spawn (-5,0.9,-5); dev HttpLogging.

Client: terminal, radius glow preview, interaction_request_client (interact/E), main wiring; obstacle moved off center.

Tests: postgres.runsettings, launchSettings, Docker compose auto-start/teardown harness, async-safe init.

Docs: plan AC, E1.M1 snapshot, alignment table, server/client README, code review 2026-04-04.
2026-04-04 20:19:33 -04:00
..
GamePositionOptions.cs NS-15 implement position state api 2026-03-29 23:08:17 -04:00
IPositionStateStore.cs NS-17: PostgreSQL position persistence and integration tests 2026-03-30 22:55:17 -04:00
InMemoryPositionStateStore.cs style: primary constructors for position state types 2026-03-30 23:01:36 -04:00
MoveCommandRequest.cs NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
PositionSnapshot.cs NS-15 implement position state api 2026-03-29 23:08:17 -04:00
PositionStateApi.cs NS-17: PostgreSQL position persistence and integration tests 2026-03-30 22:55:17 -04:00
PositionStateResponse.cs NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
PositionStateServiceCollectionExtensions.cs NS-17: PostgreSQL position persistence and integration tests 2026-03-30 22:55:17 -04:00
PositionVector.cs NS-15 implement position state api 2026-03-29 23:08:17 -04:00
PostgresDevPlayerSeedHostedService.cs style: primary constructors for position state types 2026-03-30 23:01:36 -04:00
PostgresPositionBootstrap.cs NS-17: PostgreSQL position persistence and integration tests 2026-03-30 22:55:17 -04:00
PostgresPositionStateStore.cs style: primary constructors for position state types 2026-03-30 23:01:36 -04:00