neon-sprawl/client/scripts
VinPropane 39b4760270 NS-23: Skip move_and_slide when idle on floor (stop rest jitter)
Zero-velocity move_and_slide each physics tick still reapplies floor snap and
collision, which often reads as vibration. If there is no walk goal (or we
just arrived), velocity is zero, and is_on_floor(), return early.
2026-04-05 02:06:06 -04:00
..
ground_pick.gd NS-23: fix bump departure — stepped pick + goal-only steer 2026-04-05 01:07:02 -04:00
ground_pick.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
interaction_radius_indicators.gd NS-18: fix gdlint (line length, const order/naming) 2026-04-04 20:24:59 -04:00
interaction_radius_indicators.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
interaction_request_client.gd NS-18: fix gdlint (line length, const order/naming) 2026-04-04 20:24:59 -04:00
interaction_request_client.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00
main.gd NS-23: terminal collision, nav around obstacle, agent under region 2026-04-05 01:10:16 -04:00
main.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
player.gd NS-23: Skip move_and_slide when idle on floor (stop rest jitter) 2026-04-05 02:06:06 -04:00
player.gd.uid fix(client): reliable NS-14 click-to-move without NavigationMesh 2026-03-29 22:08:25 -04:00
position_authority_client.gd NS-23: NavigationAgent3D path-follow with server move authority 2026-04-05 00:23:03 -04:00
position_authority_client.gd.uid NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
prototype_interaction_constants.gd NS-18: gdformat — blank line after doc block (gdtoolkit 4.5.0) 2026-04-04 20:29:25 -04:00
prototype_interaction_constants.gd.uid NS-18: InteractionRequest, client prototype, Postgres test UX 2026-04-04 20:19:33 -04:00