116 lines
4.0 KiB
GDScript
116 lines
4.0 KiB
GDScript
extends Node
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## NS-18 / NEO-25: POST InteractionRequest; prints server allow/deny to Output (prototype).
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## [kbd]E[/kbd] → [code]prototype_terminal[/code]; [kbd]R[/kbd] → nearest in-range
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## [code]resource_node[/code] ([code]main.gd[/code] +
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## [code]prototype_interactable_picker.gd[/code]).
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## Key handling is delegated from
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## [code]main.gd[/code] [method Node._unhandled_key_input] (see [method post_interact_terminal] /
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## [method post_interact_id]) so the embedded Game dock still receives E/R reliably.
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signal interaction_result_received(interactable_id: String, allowed: bool, reason_code: String)
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signal interaction_request_failed(interactable_id: String, reason: String)
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const ID_TERMINAL := "prototype_terminal"
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const ID_RESOURCE_NODE := "prototype_resource_node_alpha"
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@export var base_url: String = "http://127.0.0.1:5253"
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@export var dev_player_id: String = "dev-local-1"
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## GdUnit: inject a mock transport (same pattern as [code]TargetSelectionClient[/code] test double).
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@export var injected_http: Node = null
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var _http: Node
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var _busy: bool = false
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## While an HTTP POST is in flight, the latest [code]interactableId[/code] from a new press
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## overwrites this slot (last wins); [method _try_flush_pending] runs the next POST after
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## [signal HTTPRequest.request_completed].
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var _pending_interactable_id: String = ""
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var _current_interactable_id: String = ""
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func _ready() -> void:
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if injected_http != null:
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_http = injected_http
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else:
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_http = HTTPRequest.new()
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add_child(_http)
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if _http is HTTPRequest:
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(_http as HTTPRequest).timeout = 30.0
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@warning_ignore("unsafe_method_access")
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_http.request_completed.connect(_on_request_completed)
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func post_interact_terminal() -> void:
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_post_interact(ID_TERMINAL)
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func post_interact_resource() -> void:
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_post_interact(ID_RESOURCE_NODE)
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func post_interact_id(interactable_id: String) -> void:
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_post_interact(interactable_id)
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func _base_root() -> String:
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return base_url.strip_edges().rstrip("/")
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func _post_interact(interactable_id: String) -> void:
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if _busy:
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_pending_interactable_id = interactable_id
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return
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_start_post(interactable_id)
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func _start_post(interactable_id: String) -> void:
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_current_interactable_id = interactable_id
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_busy = true
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var url := "%s/game/players/%s/interact" % [_base_root(), dev_player_id.strip_edges()]
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var payload := {"schemaVersion": 1, "interactableId": interactable_id}
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var body := JSON.stringify(payload)
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var headers := PackedStringArray(["Content-Type: application/json"])
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var err: Error = _http.request(url, headers, HTTPClient.METHOD_POST, body)
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if err != OK:
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push_warning("InteractionRequestClient: POST failed to start (%s)" % err)
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_busy = false
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interaction_request_failed.emit(interactable_id, "POST failed to start (%s)" % err)
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_try_flush_pending()
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func _try_flush_pending() -> void:
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var next: String = _pending_interactable_id
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_pending_interactable_id = ""
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if not next.is_empty() and not _busy:
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_start_post(next)
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func _on_request_completed(
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_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray
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) -> void:
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_busy = false
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var text := body.get_string_from_utf8()
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var id_echo: String = _current_interactable_id
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if response_code == 200:
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var parsed: Variant = JSON.parse_string(text)
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if parsed is Dictionary:
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var d: Dictionary = parsed
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var allowed: bool = bool(d.get("allowed", false))
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var reason: Variant = d.get("reasonCode", null)
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var reason_str := ""
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if not allowed and reason != null:
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reason_str = str(reason)
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if allowed:
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print("Interaction [%s]: allowed=true (reasonCode omitted on success)" % id_echo)
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else:
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print("Interaction [%s]: allowed=false reasonCode=%s" % [id_echo, reason_str])
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interaction_result_received.emit(id_echo, allowed, reason_str)
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_try_flush_pending()
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return
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interaction_request_failed.emit(id_echo, "non-JSON body")
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_try_flush_pending()
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return
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print("Interaction [%s]: HTTP %s body=%s" % [id_echo, response_code, text])
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interaction_request_failed.emit(id_echo, "HTTP %s" % response_code)
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_try_flush_pending()
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