23 lines
932 B
GDScript
23 lines
932 B
GDScript
extends RefCounted
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## Client-local camera snapshot for consumers (risk UX, UI, debug). Refreshed each frame by
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## `isometric_follow_camera.gd`. No `class_name` — see repo Godot headless / CI notes.
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## Orbit yaw (rad) around the follow target **vertical axis**, **relative to** the rig’s fixed
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## presentation compass (`presentation_yaw_deg` on `isometric_follow_camera.gd`).
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## This is **not** total camera compass—only the optional orbit delta.
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## Prototype UX keeps this at **0** (`allow_yaw` false).
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var yaw: float = 0.0
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## Scene path to the follow anchor (typically `CharacterBody3D` / `Node3D`).
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var follow_target_path: NodePath = NodePath()
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## Single-band follow distance until NEON-26 zoom bands (meters).
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var distance: float = 0.0
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## Placeholder for discrete zoom steps (NEON-26).
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var zoom_band_index: int = 0
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## World-space point the rig used as look-at focus last tick.
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var focus_world: Vector3 = Vector3.ZERO
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