14 lines
537 B
C#
14 lines
537 B
C#
namespace NeonSprawl.Server.Game.Gigs;
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/// <summary>NEO-44: prototype combat defeat → main gig XP (outside E2.M2 skill progression).</summary>
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public static class GigProgressionConstants
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{
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/// <summary>All players implicitly main this gig until loadout/hub swap lands.</summary>
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public const string PrototypeMainGigId = "breach";
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public const int CombatDefeatXpAmount = 25;
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/// <summary>Fixed until gig level-curve content exists (NEO-37 pre-curve pattern).</summary>
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public const int PrototypeFixedLevel = 1;
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}
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