neon-sprawl/client/scripts/random_floor_bump_collision...

12 lines
489 B
GDScript

extends RefCounted
## CylinderShape3D.radius fudge vs mesh for procedural QA bumps (spawned in random_floor_bumps.gd).
## Used by `player.gd` (idle lip escape). Change here only.
## (NS-19 tracked movement/step UX; unrelated to this script name.)
## Group name for spawned bump meshes; `player.gd` queries it for proximity escape.
const RANDOM_FLOOR_BUMP_MESH_GROUP: String = "random_floor_bump_mesh"
const COLLISION_RADIUS_EXTRA: float = 0.105
const COLLISION_RADIUS_MAX: float = 0.82