neon-sprawl/server/NeonSprawl.Server/Game/Quests/QuestStateServiceCollection...

23 lines
848 B
C#

using NeonSprawl.Server.Game.PositionState;
namespace NeonSprawl.Server.Game.Quests;
/// <summary>Registers quest progress persistence: PostgreSQL when configured, otherwise in-memory fallback (NEO-116).</summary>
public static class QuestStateServiceCollectionExtensions
{
public static IServiceCollection AddPlayerQuestStateStore(this IServiceCollection services, IConfiguration configuration)
{
var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName);
if (!string.IsNullOrWhiteSpace(cs))
{
services.AddSingleton<IPlayerQuestStateStore, PostgresPlayerQuestStateStore>();
}
else
{
services.AddSingleton<IPlayerQuestStateStore, InMemoryPlayerQuestStateStore>();
}
return services;
}
}