42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using NeonSprawl.Server.Game.AbilityInput;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.AbilityInput;
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public sealed class InMemoryPlayerAbilityCooldownStoreTests
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{
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[Fact]
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public void TryGetCooldownEndUtc_ShouldReturnEnd_WhenNowBeforeCooldownEnd()
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{
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// Arrange
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var store = new InMemoryPlayerAbilityCooldownStore();
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var t0 = new DateTimeOffset(2026, 4, 30, 12, 0, 0, TimeSpan.Zero);
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store.StartCooldown("p1", 2, t0, TimeSpan.FromSeconds(3));
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// Act
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var has = store.TryGetCooldownEndUtc("p1", 2, t0 + TimeSpan.FromSeconds(1), out var endUtc);
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// Assert
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Assert.True(has);
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Assert.Equal(t0 + TimeSpan.FromSeconds(3), endUtc);
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}
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[Fact]
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public void TryGetCooldownEndUtc_ShouldPruneAndReturnFalse_WhenNowAtOrAfterEnd()
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{
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// Arrange
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var store = new InMemoryPlayerAbilityCooldownStore();
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var t0 = new DateTimeOffset(2026, 4, 30, 12, 0, 0, TimeSpan.Zero);
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store.StartCooldown("p1", 0, t0, TimeSpan.FromSeconds(3));
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var after = t0 + TimeSpan.FromSeconds(5);
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// Act
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var pruned = store.TryGetCooldownEndUtc("p1", 0, after, out _);
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var second = store.TryGetCooldownEndUtc("p1", 0, after, out _);
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// Assert
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Assert.False(pruned);
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Assert.False(second);
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}
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}
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