43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
meta {
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name: GET encounter progress inactive
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type: http
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seq: 1
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}
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docs {
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NEO-108: fresh player row before engagement — inactive with empty defeatedTargetIds.
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Pre-request uses combat-targets dev fixture (also clears encounter progress for dev-local-1).
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}
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script:pre-request {
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const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
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await resetPrototypeCombatTargets(bru);
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}
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get {
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url: {{baseUrl}}/game/players/{{playerId}}/encounter-progress
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body: none
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auth: none
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}
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tests {
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test("returns 200 JSON with schema v1", function () {
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expect(res.getStatus()).to.equal(200);
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const body = res.getBody();
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expect(body.schemaVersion).to.equal(1);
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expect(body.playerId).to.equal(bru.getEnvVar("playerId") || bru.getVar("playerId"));
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expect(body.encounters).to.be.an("array");
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expect(body.encounters.length).to.equal(1);
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});
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test("prototype_combat_pocket is inactive with no defeats", function () {
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const body = res.getBody();
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const row = body.encounters.find((x) => x.encounterId === "prototype_combat_pocket");
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expect(row).to.be.an("object");
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expect(row.state).to.equal("inactive");
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expect(row.defeatedTargetIds).to.eql([]);
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expect(row.completedAt).to.equal(undefined);
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expect(row.rewardGrantSummary).to.equal(undefined);
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});
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}
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